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Education

Master's
Thesis:
Watching Games And Playing Movies:
The Influence Of Cinema On Computer Games
This
thesis is about cinema's influence on computer games. The thesis
considers the relationship between these two media, and outlines
certain outcomes of this interaction. The central idea within this
thesis is that cinema has an overbearing influence on games. Moreover,
a trend has emerged within game development where designers are
attempting to emulate cinema to the extent where some of the uniqueness
and potency of games is being lost. In an effort to create games
with cinematic aesthetics, some essential qualities of games are
inevitably being diminished.
The
thesis first sets out to describe the qualities that are vital in
the construction of well-crafted games. It then goes onto examine
the relationships between the medium of games and other media, and
how game designers have reused ideas from other media in an attempt
to enhance the game experience. The thesis then narrows its focus
to the relationship between games and cinema, explaining why striving
for the cinematic can compromise qualities that are vital to games
as a medium.
"Watching
Games And Playing Movies: The Influence Of Cinema On Computer Games
" by Neal McGann, Master's Thesis, 63 Pages, Word Document.
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