|
Education

Master's
Thesis:
The Potential of America's Army
as Civilian Public Sphere
This
thesis, researched during 2002-03, examines the political
life of the America's Army fan community, comparing
the activities and identities of three exceptional
gamer groups (real life soldiers and veterans; Evangelical
Christians; and hackers) to the official understanding
of the game's purpose.
The
thesis fieldwork with soldiers and veterans was carried
out during the lead-up to, and after the outbreak
of second Gulf War, and includes an interview with
a new Army recruit attracted to the profession by
America's Army. In addition, the West Point
officers who conceived the game concept were extensively
interviewed about the underlying rationale of the
game.
As
the first major government-produced video game culture
-- one which asks the player to "Defend Freedom" and
"Empower Yourself" -- this thesis looks beyond the
controversy to ask what the America's Army
community today signifies for the future of political
practice in the game medium as a public space. A Habermasian
public sphere framework is applied.
The thesis argues that the exceptional America's
Army gamer groups' grassroots activities demonstrate
how objections about the presumed triviality and irrelevance
of gamespaces as political spaces may be refuted.
Additional
official commentary on the game's development and
notes on Zhan Li's veterans research can be found
here: http://www.movesinstitute.org/AAbooklet.pdf
"The
Potential of America's Army as Civilian Public
Sphere" by Zhan Li, Master's Thesis, 149
Pages, Word Document
/ Acrobat PDF
|