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By Ronen Zohar & Haim Barad
Gamasutra
April 16, 1999

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Features

I

Contents

Introduction

An Introduction to Streaming SIMD Extensions

The 3D Pipeline Structure and Body

Simple Lighting

Ideas for future Improvements

Ideas for future Improvements

This paper concerns improvements that a very conventional 3D engine could implement. However, this infrastructure can be extended to handle many custom features, such as particle systems, NURBS tessellation, texture transforms, environment and displacement mapping, and so on. We hope this article illustrates that the high performance available from the Pentium III and its Streaming SIMD Extensions can be exploited through C++ and that developers make full use of it.

Appendix

All the code, including a sample 3D application is in the attached zip file;

http://www.gamasutra.com/features/19990416/intel_simd.zip

Ronen Zohar has a B.A.. (1998) in computer science from The Technion - Israel Institute of Technology. His areas of concentration are in 3D graphics, geometric modeling and computer vision. Ronen currently works in the Media Team at Intel's Israel Design Center (IDC) in Haifa, Israel.

Haim Barad has a Ph.D. (1987) in Electrical Engineering from The University of Southern California. His areas of concentration are in 3D graphics, image processing and computer vision. Haim currently leads the Media Team at Intel's Israel Design Center (IDC) in Haifa, Israel.


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