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Features

Part
4 Refine
After the
entire run has been fleshed out, it is time to go back and add subtlety.
Work on the hands and fingers if you have them in your character. Work
on the feet and knee positions. Add side to side movement to the hips.
Continue
to refine your animation until it is polished and feels good. With a solid
foundation and few keys to capture the essence, it should be easy to go
back in and clean it up and add some detail and personality.
NOTE: Also
don't be afraid to delete keys.
Often times
I would be trying to refine a particular part of an animation, and found
I just had too many keys on too many different objects all working to
hide what I wanted to correct or refine. So when this happens, just delete
all the movement in the area on all objects and start fresh. Sometimes
by deleting keys one by one from one object to the next you can begin
to see where you need to focus your attention on. You may think that the
moment you are trying to refine is in the hand but when really the movement
is being generated by a combination of hip rotation and spine rotation.
Refining one of those areas may allow you to smooth out the hand motion
your were trying to.
Part
5 General Tips and Information
"The basis
of all action is posture, the broadest stroke of establishing mood. A
change in posture, with all else remaining the same, can completely change
the effect of a scene."
-Character
Animation, by Doug Kelly
- Use strong,
dynamic poses
- Timing
is everything!
- "KISS
Keep It Simple Stupid" Walt Disney
- Look
at your animations in silhouette if possible
- On the
use of Plugins:
- They
can create SOME animation with less effort but often they tend to make
animation too synthetic.
- Sometimes
the amount of control you lose by using the plugin is not worth the
time you save.
- Use wisely
and be comfortable enough animating that you don't need the plugin or
rely on it too heavily.
- Don't
lose your style to the plugin or tool
use the tool to enhance your
style and push it even further.
- No plugin
can take the place of a good animator. Hand animating something is just
part of what a good animator does. It may sometimes take a bit of extra
work but the results are well worth the effort. Even the most clever
of plugins just can't capture the "life" you can achieve by hand animating
something.
- Avoid
the use of "twins"
- Twins
are when both sides of the body match and the motions are identical.
(very boring)
LOOK!
Everywhere
you go, take the time to watch people. Notice the subtle ways the move
and express emotion. Look at the hand gestures they make when they talk.
Body posture. All these traits and movement help to define the personality
of a character and give him or her life.
In the case
of a run: Look at the way a child runs on the playground and then go look
at a football player running at a high school. Go to the mall and see
3 teenagers running to the car. All very different runs, all with their
own style and personality. Try to capture some of that in the animation
you create.
FILM!
Either use
video you taped or rent some movies with the action you are trying to
recreate but I cant stress enough that video reference helps. Don't copy
it exactly or you will kill the life (ROTO) but notice what movements
stand out and give personality to the character. Notice how weight shifts
and moves. Study the video for timing. Then take what you learn and apply
it to your own animations.
If you can,
use video to act out what you want to animate, and then go back and look
at yourself acting it out. What subtle motions do you see in the film
that came out in you?
OTHER
ANIMATION!
Watch other
animation.
How do other
animators accomplish what you are trying to do?
Study the
techniques and timing tricks they use. Study how they exaggerated or simplified
certain actions and how they solved the issues you are trying to solve.
Different
animators have different styles. What do you like? Why? Try to incorporate
what you like into your own style.
PRACTICE!
Nothing
can take the place of practicing. You must take the time to build your
skills and only by working hard and constant work can you expect to become
better. Animation is like any muscle and only by constant workout can
one become strong at it.
BE
HAPPY!
Clear you
mind when you sit down at the computer and focus.
Animation
is an art form and takes an extreme amount of focus and patience. If you
have 20 other things on you mind when you sit down to animate, how do
you expect to create masterful work? Get yourself in a good frame of mind
and the creativity will flow much more easily and your work will be much
more productive. You will find you make far less mistakes and the ones
you do make will be easily corrected. If you are frustrated, then take
a break. Calm you mind and the answers to your problems will present themselves
in time.
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