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By Steve Woodcock
Gamasutra
August 20, 1999

This article originally appeared in the August, 1999 issue of:
Game Developer

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Features

 

Contents

Introduction

Technologies in the Limelight

Technology on the Wane

Academia and the Game Industry

What's Next?

Sidebar

Listing 1. Sample Baldur's Gate AI script

Influence Maps in a Nutshell

AAAI Spring Symposium

Further Info

For Further Info

Books: There are precious few books that discuss AI from a gaming perspective. Most are more academic-oriented texts that go into theory more than practice. My favorite comprehensive reference is still Artificial Intelligence:

A Modern Approach by Stuart J. Russell and Peter Norvig (Prentice Hall, 1995).

In progress:

Author Bryan Stout is working on a book dedicated to game AI due out in early 2000. It's tentatively titled Adding Intelligence to Computer Games (Morgan Kaufmann).

Newsgroups: Several Usenet newsgroups focus on artificial intelligence in general and game AI in particular. A few of the better ones in terms of noise-to-content ratio are comp.ai.games, comp.ai, and rec.games.programmer.

Web Sites:

http://www.gamasutra.com

The sister site to Game Developer magazine maintains an online roundtable of game AI that grew out of the GDC roundtables. Highly recommended.

http://www.gameai.com

The author's page, dedicated to all things game AI related, provides links to other AI resources and archives of various Usenet threads.

http://hmt.com/cwr/boids.html

Craig Reynolds, known as the "father of flocking," has the best page on the web to start research into the theory and technology behind flocking and similar A-Life technologies.

http://www.geocities.com/ResearchTriangle/Facility/3773

James Swift has written a neat little utility that allows exploration of various 3D navigation algorithms.

http://ai.iit.nrc.ca/ai_point.html

The Artificial Intelligence Resources page maintained by the NRC/CNRC Institute for Information Technology is an excellent starting point for AI research.

http://www-cs-students.stanford.edu/~amitp/gameprog.html

Amit Patel's game programming page, crammed with information on pathfinding algorithms and pointers to other AI resources is a good basic starting point for anything AI-related.


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