It's free to join Gamasutra!|Have a question? Want to know who runs this site? Here you go.|Targeting the game development market with your product or service? Get info on advertising here.||For altering your contact information or changing email subscription preferences.
Registered members can log in here.Back to the home page.

Search articles, jobs, buyers guide, and more.

By Petr Vochozka
Gamasutra
September 10, 1999

Letters to the Editor:
Write a letter
View all letters


Features

GameDev Dateline: The Czech and Slovak Republics

Contents

Introduction

Challenges Czech developers face

Notable Czech game companies

What makes Czech games different

Tools and game culture

This article actually deals with game development in two independent countries, not one. Until 1993, these two countries, the Czech and Slovak Republics, were one state called Czechoslovakia (this is the name that majority of people outside Europe still have fixed in their minds). Despite their present separation, very close links still exist between the Czech and Slovak Republics in all spheres of life, and the computer games industry is no exception.

How would you describe the current state of the computer game industry in the Czech and Slovak Republics? How long has it existed?

The history of the Czech and Slovak Republics is eventful and moving. From the end of World War II, and in particular since 1948 when, unbelievably, the Communists won elections, until 1989, there was a totalitarian regime in power in Czechoslovakia.  The Communists nationalized all privately-owned properties (that is, they took over all factories and other means of production), they did away with private enterprise, curbed the right for free expression, and prevented the people from having any contact with people from Western countries. The Communists ruined the national economy and impoverished the country. And as far as the development of computers was concerned, those in power severely restricted the public’s access. This resulted in the opportunity for only a handful of citizens to become familiar with computers. Even those that did have such access were forced to learn on inferior and often obsolete units, the majority of which were locally produced (to this day, I can still remember learning to use the PMD81, the IQ151, and the PP01).

Czech! Slovakia!

To even imagine the commercial utilization of computers outside of Communist-dominated fields was useless. It is important to remember that in those days, modems were not being used in Czechoslovakia, so there was no access to information from abroad via computer. In spite of the obstacles, a certain quantity of foreign computers did manage to make their way across the border, usually illegally. Computers such as the ZX Spectrum, Atari, and Commodore 64 became quite widely used. Personally, I bought my first Atari 800 XL in 1988, and it cost me approximately four times my monthly salary, quite a steep price at the time.

As far as gaming software was concerned, I would assert that in the beginning, there was as much pirated software available as there was legal. Most people did not consider computer games to be normal goods, and thus did not realize that when they copied software onto their diskettes, it was illegal. The first to deal with the issue of legality in software exchange was a Czechoslovakian company, Ultrasoft, which was publishing a magazine called The Bit, and had begun to sell original Czech and Slovak games on the ZX Spectrum. Their price was approximately $5, which was quite affordable; thus, these games sold very well. However, this did not change the situation, and foreign games continued to be copied illegally.

The actual development of these games was still taking place on an amateur level, with students being the most enterprising group, working mainly in the evenings. Development of a game took anywhere from threeweeks to three months, and very often there was a single developer who took care of programming, graphics, script, and music (if there was any at all).

Typically, the games for local distribution were mostly of the adventure type, either with very simple graphics, or with none at all. But because of the fact that they were in Czech or in Slovak (these two languages are very similar and mutually perfectly understandable), they proved to be a great success. Several games were sold to neighboring Poland, some were sold to foreign magazines such as Your Sinclair, and so on. This was of course taking place in the post-revolution years, between 1990 and 1992, when 8-bit computers were mercilessly being phased out.           

Beginning in 1990, Commodore Amiga computers were officially imported to the Czech Republic, and were an immediate success, selling approximately 50,000 units. As our new democracy flourished and our economy began to function, we began to catch up to the West in terms of the quantity of 8-bit computers we possessed. Unfortunately, this era (1990-94) did not bring about any progress as far as the legalization of selling computer games was concerned. Naturally, as had occurred with the ZS Spectrum, several local games were produced. They sold reasonably well, but one could still only dream about a truly professional development studio. Several firms were trying to sell the originals of foreign games, but sales could practically be counted on the fingers of one hand.

The turning point came in 1994, when a newly founded Anglo-Czech company called Vision decided to sell imported games on a large scale. Financially sound, Vision immediately began an effective advertising campaign in what was in those days the only magazine about computer games existing, The Excalibur. The Excalibur also began supporting and promoting strictly legal software, and succeeded in creating the perception within the general populace that pirated software was something that was wrong and to be frowned upon, and that the only acceptable software was the legal kind. However, this was not where the real problem lay. The true problem was the price. The games were sold here at the same prices as abroad, about $50-60 a copy. Considering that the average monthly salary those days was about $250 (it is now about $400), the purchase of a game represented a significant chunk of the pay of the average Czech or Slovak. Nowadays, the prices have settled at about $40, and sales are counted in the hundreds, occasionally even in the thousands. Most of the foreign games available are still in English (although we are neighbors with Germany, English is more widely spoken here than German). Only the manuals and texts on packaging are translated into Czech. While the distributors present this development as some kind of miracle, the fact is that local regulations stipulate at least a partial translation into the local dialect. Unfortunately, only minor successes have been achieved in the drive to push down the prices of imported games, and they are still being sold for virtually the same prices as they are in the West.  Lack of interest on the part of foreign publishers may be blamed for this, as well as the near monopoly existing in distribution, which is controlled by the JRC Company.


Challenges Czech developers face


join | contact us | advertise | write | my profile
news | features | companies | jobs | resumes | education | product guide | projects | store



Copyright © 2003 CMP Media LLC

privacy policy
| terms of service