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By Guy W. Lecky-Thompson
Gamasutra
September 17, 1999

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Features

 

Contents

Introduction

Predictably Random Numbers

Name Generation Techniques

Generating Random Terrain

Plot Sequencing

Code Listings

Listing 1

Listing 2

Listing 3

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Listing 5

Listing 2

Prand.cpp

// Implementation File for the PseudoRandomizer Class

// (c) 1999 Guy W. Lecky-Thompson

// All Rights Reserved

#include "prand.h"

PseudoRandomizer::PseudoRandomizer(unsigned long ulGen1,

unsigned long ulSeed,

unsigned long ulMax)

{

this->ulGen1 = ulGen1;

this->ulGen2 = ulGen1 * 2;

this->ulSeed = ulSeed;

this->ulMax = ulMax;

}

unsigned long PseudoRandomizer::PseudoRandom()

{

unsigned long ulNewSeed;

ulNewSeed = (this->ulGen1 * this->ulSeed) + this->ulGen2;

ulNewSeed = ulNewSeed % this->ulMax; // Use modulo operator to ensure < ulMax

this->ulSeed = ulNewSeed;

return this->ulSeed;

}

unsigned long PseudoRandomizer::PseudoRandom(unsigned long ulMaxValue)

{

unsigned long ulNewSeed;

this->ulMax = ulMaxValue;

ulNewSeed = (this->ulGen1 * this->ulSeed) + this->ulGen2;

ulNewSeed = ulNewSeed % this->ulMax; // Use modulo operator to ensure < ulMax

this->ulSeed = ulNewSeed;

return this->ulSeed;

}

Prand.h

// Class Header File for the PseudoRandomizer Class

// (c) 1999 Guy W. Lecky-Thompson

// All Rights Reserved

class PseudoRandomizer

{

private:

unsigned long ulGen1, ulGen2, ulSeed, ulMax;

public:

PseudoRandomizer(unsigned long ulGen1,

unsigned long ulSeed,

unsigned long ulMax);

unsigned long PseudoRandom();

unsigned long PseudoRandom(unsigned long ulMaxValue);

};


 

Listing 3


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