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Star
Trek: Hidden Evil
Developer: Presto Studios
5414 Oberlin Drive, Suite 200
San Diego, CA 92121
Publisher:
Activision
Team:
Tim Tembreull - Producer
Eric Dallaire - Writer / Game Designer
Victor Navone - Creative Director
Michel Kripalani - Executive Producer
Michael Saladino - Lead Programmer
Max Elliott - Senior Programmer / CTO
Lars Liden, Ph.D. - Programmer / AI Specialist
Keith Gurganus - Programmer
Casey Steffen - World / Level Builder
Andy Schatz - Level Builder
Narayan Brooks - Level Builder
Francis Tsai - Conceptual Designer
Dan Gregoire - Lead Pre-Rendered Artist
Derek Becker - Pre-Rendered Artist
Raymond Wong - Pre-Rendered Artist
Eli Enigenburg - Technical Director / Animator
Mike Brown - Animator
Steve Kim - Animator
Sean Keegan - Modeler
James Rochelle - Texture Artist
Scott Benefield - Creature Design
Jamey Scott - Composer / Sound Designer
Development
Time: One year
Release
Date: November 16th, 1999
Minimum
Platform: PC Pentium 200 MHz 32 Megabytes of RAM 3D hardware
acceleration optional
Hardware
Used to Develop: PII ~400Mhz - Programming,
PII ~400Mhz - Real-time art, Macintosh G3 - Prerendered art, Six
PowerMacs - Render farm
Software
Used to Develop: Microsoft's Visual C++ Developer 6.0, Microsoft's
SourceSafe 6.0, NuMega's Boundschecker 6.0, Intel's Vtune 4.0, Kinematic's
3DSMax 2.5, Play's Electric Image 2.9, AutoDesys' Form Z 2.9.5,
Adobe's Photoshop 5.0, After Effects 3.1, and Premiere, Terran Media
Cleaner 4.0
3rd
Party Libraries: DirectX 6.0 (using DirectDraw, Direct3D, DirectInput)
3Dfx Glide 2.0 Miles Sound System 5.0q QuickTime 4.0
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