Ask
Mary-Margaret:
Proposing Your Game Idea
"What
is the basic structure to follow when you want to present a game proposal
to a publisher or investors? Or is there an existing structure to follow
at all?"
- Creatively Curious in Canada
Ellen says: There are two aspects to your question: presenting
a proposal to a development studio or game publisher, and presenting
one to an investor.
First, there is no generic industry template for a project proposal.
Some companies have their own proposal structure, where they give you
a list of questions and expect you to have an answer for each one. Having
run my own development studio for years, I'm going to write up a list
of similar questions that you can use for an initial template:
- The
basic concept of the game (a "high concept", no more than
two sentences).
- The
game platform.
- The
target audience.
- Several
paragraphs describing the game in more detail.
- The
storyline of the game (if appropriate).
- The
gameplay: what the player is trying to accomplish, the kind of levels
or scenarios they'll encounter, and a general overview of the campaign
or flow of the game.
- The
basic required hardware (for PC games, get specific: CPU speed, RAM
required, hard drive space required, etc.)
- The
technology that'll be used to build the game.
- Short
profiles of the production team and why they're qualified.
- A
budget estimate (you may not want to put this in the proposal, but
you should know what you'll need to build the game!)
The "high concept" is important because it's how the project
will be described by the people talking about it at your target studio
or publisher. My husband always liked to use other game titles and movie
titles in his high concepts, such as this one: "Prince of Persia
meets Road Warrior , as written by Isaac Asimov and directed by John
Huston." While you may say, "But my game has nothing to do
with other existing games!", the fact is that publishers buy what
they know, so it's actually helpful to liken your project to some existing
game or gameplay style. I always did one sentence that succinctly described
the game, and a second sentence that likened it to an existing game
genre or actual products.
What I
suggest is having a short version (one page only!) that very briefly
describes the project and the team as well as a more detailed version
of your proposal, no more than ten pages in length.
Expect
to be asked to sign a Non-Disclosure Agreement before any developer
or publisher will be willing to look at your idea. Most companies will
return a proposal unread without an NDA.
If your
project is approved, you'll almost certainly be offered a short-term
contract to do a "design phase," in which you'll work out
the design of the project as well as a detailed budget and schedule,
as opposed to starting on the full project immediately. A design phase
usually lasts anywhere from two to six months, and may include building
a working prototype as well as writing out detailed documentation and
creating storyboards and other art. There is no guarantee that the project
will proceed beyond the design phase.
________________________________________________________
Proposing
to the Investor