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by Crosbie Fitch
Gamasutra
March 13, 2000

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Features

Cyberspace and Twelve Monkeys

Contents

Introduction

Clues to the Coming of Cyberspace

The Interconnectedness of All Things

Have We Got What It Takes to Produce Cyberspace?

Let’s now go over the clues that should persuade us that today is the time for all good coders to roll up our sleeves and build cyberspace…

Clue 1: The Internet and the Web

The Internet and the Web just have to be the most obvious harbingers of cyberspace and so I’ll mention these as the first big clue.

Some people may think these are already cyberspace, and like television will remain largely unchanged (albeit increasing in resolution) for another century. No, I don’t think so.

The Internet, yes, I think it’s pretty much consolidated itself in future history. Perhaps IPv6 and improvements to various layers: M-Bone, something like ATM (though some say it’s unsuitable), broadcast and cellular channels may enhance it, but the Internet will do quite some time thank you very much.

The Web on the other hand, well, it’s a jolly useful publication medium, and that’s all I’ve really got to say about it. However, thank god someone invented the search engine. It's a bit of a last minute add-on, but it works. Without it, the Web would be a little different in terms of usefulness.

HTML is such a simple system though. Sure it works, and I don’t want to knock it, but the future holds far more sophisticated means of expressing ‘content’. Imagine that one day it is as easy to create a massive multiplayer 3D game, as it is to create a web site today. It would stop being a ‘game’ or ‘web site’, it would be a portion of cyberspace. Visitors wouldn’t read your pages, they’d explore your world. Instead of discussion pages, you’d have rooms: workshops with works in progress, meeting places with avatars wandering around (no, not the dire avatars we have today).

Instead of links to other sites, you’d have portals or scaled down references to other worlds. It would all be dynamic, interactive, live, you name it.

It’s on its way.

The web gives us a clue that everyone will collaborate to produce the vast content required for cyberspace. Imagine going to a venture capitalist in 1985 and saying you had this great idea for a massive hyperbook that could be accessed via a global network. “Oh no sir, it wouldn’t cost much to produce as there must be quite a few hobbyists who wouldn’t mind giving up some of their spare time free of charge to help come up with some content”. You must be totally off your rocker!

Clue 2: Interactivity

Why has passive entertainment been so passive for so long? Well, it’s a technology thing isn’t it? I bet there are many kids who start off thinking the TV presenter is talking directly to them, and respond as though it was an interactive medium. Trouble is, because it is indeed passive, the kids are effectively taught at an early age that such wonders are strictly a one-way process. The TV is a box of tiny people who don’t seem to listen or care – even if they pay lip service to the idea.

Even video games are relatively passive. You don’t really get to see the kid in the other Porsche get out and kick the tires in frustration at getting beaten yet again. Nor then get to realize that oops, it’s the school bully.

Once children start growing up with the idea that they are linked in ever increasing fidelity to other children across the planet, then we should see better and more interactive uses made of the Internet. Or at least, there’ll be loads of frustrated kids trying to remedy the situation.

It’s getting that way already. School kids are learning to use e-mail (and lots more besides). So watch out! The demand to interact with other humans in constructive and recreational ways will increase. That means games as well as business oriented collaboration.

But, why don’t we all just go outside and collaborate with our neighbors in person? You sure have got me there pal. I haven’t a clue. I guess computers are a glass shield against people’s more emotional natures. But, it could work completely opposite to the pessimists’ fears: cyberspace could break down the barriers between people so much, that people start treating each other in person in a far more familiar way – and then realize a bit too late that maybe they shouldn’t have been so derogatory to the guy on the other side of the street…

The online experience is getting far more interactive, and you ain’t seen nothing yet!

Clue 3: Birds of a Feather

Being a diverse bunch, people will probably find it much easier to associate with like-minded souls if they can select from billions rather than just a few other folk they know in the same town.

Cyberspace will bring birds of a feather together. Great minds will think alike, and severally, so better than one. Surely this is a significant acceleration of the human capacity for invention and progress?

The Web is enabling this today. Of course, it produces concentrations of all sorts – sweet as well as savory. But the ability of a global system to bring the best of each discipline together must surely harness mankind’s creative ability like nothing else before, right?

If we were suddenly threatened by an alien invasion, you can bet that the Internet would be indispensable in bringing the best minds to bear in solving all the problems involved in mounting a defense.

The Internet is too useful to be a flash in the pan. The better it gets at allowing special interest groups to converse and cross-fertilize, then the more it will be used. Interactive, even immersive, cyberspace is bound to be compatible with these ends.

Clue 4: Leisure Time

Well, there’s a hell of a lot of people producing Web pages and I don’t see many people paying to read ‘em! It must be leisure time. People evidently have far too much of it (from the perspective of a puritan work ethic).

Without leisure time, perhaps few people would read the Web, let alone write for it. But, anyway, it seems that people do have enough time to spend using it. This probably comes down to macro-economics -- you know, modern society over-producing to such an extent that most people get some hours each day to perform non-survival based activities. I presume that barring world wars, leisure time is going to increase.

This is good news for cyberspace. It’s just a communications mechanism and so it’s a bit difficult to see how anyone using it is actually creating anything necessary for survival. And so it may appear a little obscene to some people to envision a future where most of the developed world spends a good deal of their time cruising cyberspace. Perhaps we can build robots to plough the fields, and use nuclear fusion for power?

More leisure time means more demand for better and more sophisticated ways of utilizing it. Cyberspace meets that need!

Clue 5: Computer Power

How many times do we have to say this? Computer power just keeps on doubling every year or so doesn’t it?

So anyone who doubts that computers will ever be powerful enough to do things like they do in the movies only needs to wait a few years – probably within their lifetime – before today’s far-fetched ideas soon end up on their list of electronic goodies to buy for Christmas.

OK, perhaps Moore’s law will grind to a halt when CPUs hit the light speed barrier (circuit latency and unplanned quantum effects), or will it? Well, I very much doubt it. I expect that by that time, CPUs will then be so cheap that the number of them appearing on a motherboard (or wafer) will double every so often – instead of the clock speed. We’ll see computers getting more and more parallel in operation.

With this endless escalation of client-side computing power, VR can’t be far off. If we sort out the networking issues then cyberspace won’t be at all held back by technology. I trust that haptics will make good progress too.

Clue 6: The Information Age

Internet or not, the computer is certainly not going away, and nor is the vastness of the information it is increasingly given to process. We are in the information age and the more tools and facilities that can help our poor Neanderthal brains digest and comprehend just a fraction of this information, so much the better.

Being able to explore this information universe in an immersive fashion, using all our senses, 3D vision, hearing, touch, taste, and smell, will provide us with richer and more powerful ways of understanding the mass of information we’ll have to cope with in the future.

If cyberspace allows us to collaborate interactively while so immersed, then the shared task of comprehension must be a much lighter and more enjoyable burden.

Clue 7: Society

We are a social creature. We like to play and manipulate, build things – build concrete and social structures. We like to tell stories, to make things for other people to use.

The Web is just one of the latest in a long line of technologies or mediums in which people are able to express themselves, by building information spaces for others to explore.

Similarly, cyberspace will be an environment in which people can construct miniature worlds for others to explore and interact with and within. These worlds will allow us to explore our heritage, our past, our history, our present, our future, and our imagination. And this recreation will often be constructive.

Clue 8: Progress and Inevitability

Well, if you’re a fatalist, then you probably know that the way of progress is inexorable. If something is plausible, and feasible with the right equipment, well there’s simply no stopping it. Cloning of US Presidents, GM plants that extrude spaghetti directly, old black & white movies in 3D color, cyberspace – they’re all bound to happen whether or not some people think other things are more worthy pursuits.

Cyberspace is not a separate idea that geeks waste their time over while the rest of the world continues using conventional methods – like the Web – if that’s conventional. In fact, it is these so called conventional methods that are undergoing change beneath our feet.

Just as you think you’ve got DOS pinned down, along comes Windows, and E-mail, and then the Web. Perhaps people think it’s just themselves that are the ones adapting to a fairly sedate, but advanced computer technology? Oh no, people are racing along trying to jump onto moving trains, and then realizing that they still can’t rest, they have to run along the roof of this train and hop on to a faster one. The trains just keep on getting faster and you can never stop jumping or you’ll be left behind.

Did I just hear someone ask: So who’s driving the damn trains? Interesting question… There is a bit of a green movement that suggests that perhaps we should stopping putting coal in the furnace of progress and revert to a more pastoral life, or at least a more sustainable one that is kinder to the environment. Somehow, I doubt our competitive nature will let that happen.

But you never know, cyberspace may end up doing such a good job of putting producers in touch with consumers, that the environmental impact of consumption decreases, i.e. less travel and transport, and so less building and fuel required. Food, shelter, and cyberspace – what more could anyone want?

It’s a bit like the computer heralding the paperless office, but ending up producing far more paper than ever before. Perhaps the Web is the same? Everyone thought that it was the end of the book, but it turned out to be just a far better way of selling the damn things. Could cyberspace be not necessarily the end of personal contact, but instead a far more effective way of bringing people together?

Don’t wait. Jump now.

So, Cyberspace is Coming

That should be enough clues for you. Perhaps you’re already convinced and have spotted these and more clues yourself. Either way, it’s about time we started the ball rolling.

There’s been enough hype about cyberspace that it’s a bit like Santa Claus and his reindeer. There are a lot of kids who’ll be disappointed if the evidence of their existence fails to materialize at the right time. So like parents putting out stockings on Christmas Eve, there’s going to have to be a team of us coders hard at work, doing our best to demonstrate to the world that cyberspace is, as the portents promise, on its way. Of course, it’ll never really exist, but then that’s VR for you.

I don’t think there’s really a surfeit of coders working on the problem at the moment, so I wouldn’t be shy about adding your shoulder to this tricky problem.

Cyberspace needs you!

________________________________________________________

The Interconnectedness of All Things


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