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Devil
in the Blue-Faceted Dress:
Users
with more powerful systems get a more realistic experience, while users
with less powerful systems are still provided with a complete experience.
It’s a situation analogous to the use of levels of detail in your 3D
models. Particularly in the PC market, where target systems can vary
widely, these techniques have become a crucial weapon in the developer’s
arsenal. For
a current project, I decided to maximize the use of dynamics to increase
realism wherever possible. The project focuses on characters in moody
interior environments. It occurred to me that the use of cloth animation
in my scenes would be crucial to creating the mood I was trying to establish.
Cloth
animation is tricky. Even in the world of high-end computer graphics,
it’s difficult to get right. Most of the time, it’s wise to avoid the
whole issue. Anyone who has ever created a female character in a skirt
is familiar with the problem of the legs poking through the cloth mesh
during animation. This is pretty difficult to fix, especially if animation
requires a variety of motions. It’s particularly tricky if you are applying
motion capture data to a character. Unfortunately, it’s also a really
obvious animation problem that any end user can spot. These cloth animation
problems are the reason why most digital characters are clothed in tight-fitting
gear, such as skin hugging stretch pants. Most
loose clothing doesn’t look natural in digital art because it’s static.
It doesn’t move along with the body. It’s possible to morph the shape
of the skirt to match the motion of the character, but this requires
quite a bit of detailed animation work. Likewise, deforming the skirt
with a bone system can be effective, but not necessarily realistic. For
my work, I wanted to create realistic cloth in the environments and
on the characters. My hardware accelerated graphics rasterization freed
the processor power necessary to make this possible. So, I set about
creating a real-time cloth simulation. ________________________________________________________ |
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