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Battling Bad Press: How to Survive When Your Game Falls Victim to Media Massacre
As the games industry becomes a more mainstream form of entertainment, it is becoming increasingly common to see harsh reviews or bad press that devastate a game's popularity and sales performance. It is important to understand possible causes of bad press and become educated in methods of preventing or repairing a press assault to avoid what happened to Daikatana. The
Power of the Media Media
criticism and praise wields a heavy sword. Game titles are expensive
and the discretionary funds of consumers are limited, so the chances
that gamers will simply march into the store and purchase a game based
on good shelf placement or nice packaging are slim to none. A great
review can be very profitable and a poor review can be quite costly
for game developers and publishers. Years of designing and careful coding
can be devastated by a few choice words, as an otherwise decent game
goes from a vivid end cap display to a dusty bottom shelf. As the game industry rapidly approaches the breadth and revenue of its mainstream film, television, and music counterparts, it receives more and more press attention. With increased attention comes heightened competition for credibility with the gaming community, unique site visitors, and advertising dollars. Establishing trust and credibility within the gaming community determines the relative success of a media outlet, so insightful, interesting content is imperative to survival in a sea of competitors. As the need for content increases, so do the lengths a provider must go to in order to attract and maintain audience attention. More resources are devoted to game previews, reviews, and features as websites and magazines devoted to gaming spring up daily. The competition for readership often leads to more extreme content - reviews that are singing the tune of market revolution or bashing the very fact that the development team and publisher are living and breathing. Other industries have experienced the harsh competition that drives extreme content and overly critical evaluation of even the most creative efforts. Media
Mergers and Downsizing The Internet has provided consumers with all of the tools and resources they need to make purchasing decisions very rapidly, a great review can launch amazing, sales-driving hype overnight and a bad one can spawn a chain of harsh insults and belittling message boards in no time. And once the bad word is out, no one wants to be the pioneer that says the game is good and stands alone against the bash of critics. An editors' credibility and way of life is on the line, going against fellow editors to say the game has unique features or is enjoyable can cost you a trusted reputation that may result in packing up the PC and heading off into the sunset. If everyone is preaching the game's innumerable faults, shortcomings and horrendous attempts at tolerable gameplay, why bother wasting valuable time reviewing it anyway? It is merely a facet of our thought process and an obstacle for developers and publishers to overcome when designing, scheduling, promoting, and packaging a game. Consumer
Expectations Previews and reviews of a title can greatly enhance or diminish popularity and affect sales, but it can also create or destroy the reputation of the developers who designed it, the publisher who chose to publish it, and any license or property the title is based on or tied to. Reputation can strongly influence future projects and your credibility with a scorned gaming community, tipping the balance as to whether they will give you a chance when your next title is released. Reputation also influences the hype your subsequent titles receive, how much press coverage your news gets, how many outlets want to review your product, and whether it shines in the spotlight or cowers in the shadows. ________________________________________________________ |
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