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by Katherine Oliver
Gamasutra
July 18,2000

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Features

How to Survive When Your Game Falls Victim to Media Massacre

Contents

The Power of the Media

Fighting Hype

The Middle of the Road

Living Up to a Good Reputation or Living Down a Bad One

Living up to a magnificent reputation is no easier than battling an awful one. If a title is based on a property, the developer may be losing ground prior to writing the first bit of code.

Problem: Property Identities Are Convoluted
Excellent properties yield high expectations that can be difficult to meet. Games based on movies are often notoriously bad (Men In Black, Batman Forever) and receive extensive criticism, suffering gaping wounds from the double-edged sword. The mainstream entertainment press thrashes the game for not being "true enough" to the movie while the gaming press thrashes it for being a rehashing of the movie and not a breakthrough in graphics and technology.

Batman Forever couldn't live up to the movie's hype

The motion picture industry spends an astronomical amount of money promoting films and this can be a great benefit when a movie-based game launches. Using previous promotion to your advantage while presenting the game as a separate creative effort can prove challenging.

Solution: Giving Game Separate Identity
Providing a marketing/PR message that highlights similarities and differences between the game and its basis is imperative in creating reasonable expectations. The surprise of seeing a title that looks nothing like the movie reaps as much criticism as seeing a title that looks exactly like the movie does. Accurate portrayal can steer harsh words and bad reviews elsewhere - or at least gives one less reason for having them directed at your game.

Making certain that publicity and promotional personnel understand that they must give the game a property-related, but still unique, identity is crucial. The tendency is to ride the coattails of the original property, allowing marketing materials to recycle themselves as the game is promoted with materials meant to promote another medium. This lack of effort leads to cognitive dissonance for consumers, as their expectations and their actual purchase are dissimilar.

Problem: Sequel Games Criticized Prematurely
Sequel games also fall victim to speculation and premature criticism. If the initial title is astounding, the second is expected to display exponential improvements with just the right combination of familiar components that made the first one earth shattering. Media and consumers alike are disappointed when a sequel title is too much like the original or too little like the original, leaving the developer to walk a tightrope.

Solution: Accurate Promotion
Accurate promotion can simplify this task. When promoting a sequel, it is important to publicize both the features that link to the first title (common heroes, weapons, storyline) and the advanced features that set the title apart from the previous game (new missions and resources, added characters). Fortunately, many of the promotional materials and artwork can be recycled with minor adjustments, saving corporate resources that can be more appropriately devoted to game development, design, and technology.

Hype that Helps vs. Hype that Hurts

Reputation is a powerful marketing tool in the games industry. Developers entering into a new project may have exemplary reputations from past projects or companies they worked with previously. Unfortunately, all of the hype that surrounds a project is not necessarily good.

Problem: Over-hype
Too much hype can create lofty expectations that not even the best of games with the most advanced graphics and technology can fulfill. Too much hype can actually work as a law of diminishing returns as it begins to look like boasting an impossible feat. Over hype leads to disappointment and frustration, as well as overly critical evaluation. A good title that has been overly hyped can end up with horrible previews and reviews, keeping would-be consumers from purchasing it and other outlets from reviewing it fairly - or reviewing it at all. Sometimes the corporate communications staff is responsible for the hype, and other times fans and media rely on reputation. Regardless of the source, a strategic communications plan can reduce hype to a manageable level. Unfortunately, some PR professionals think any and all mention of a title or a company is good - as long as the name is in the headlines. This is far from true as many games and companies can attest.

Daikatana is an excellent example of too much hype damaging a title. Daikatana is still selling, but at levels much lower than if Eidos had instituted a measured promotional plan and marketing campaign. The hype translated into excessive arrogance in an advertising campaign that overstepped the boundaries of what gamers were willing to accept. Everyone was anxiously awaiting Daikatana's release, even through innumerable delays, but no one was awaiting their title as Mr. Romero's bitch. In the end, a game with some faults that is an otherwise solid title, suffered irreparable injury from poor PR and marketing scheduling, questionable (at best) ad content, and overzealous hype surrounding the developer and the line of excellent titles he had previously done.

Solution: Maintaining Accurate Development Portrayal and Schedule
Meeting hyped expectations can be impossible, even for the best of games. It's best to avoid hype too early in a game's development as the marketing and promotion timing is crucial. Creating and maintaining realistic scheduling goals and remaining honest in press announcements about the title's progress will greatly curb the over- hype factor. Hype can be a tremendous force and can boost the sales of a title, but only when PR, marketing, and advertising support a realistic schedule. If a game is hyped from conception as a title releasing in Q3, gamers and media alike begin investing time as they await the release. Perhaps they discuss it a lot with their friends and save money to purchase the game - more than likely, passing up the opportunity to purchase other titles as they anticipate this one.

Problem: Undisclosed or Unexplained Delays
When the game begins suffering delays and Q3 becomes Q1 two years later people with a vested interest become very critical. As the time invested following the title's progress and waiting for it to hit the shelves increases, consumers expect a higher return on a greater investment. When this expectation is not met, the game meets harsh, sometimes cruel, reviews and is made an example of in the industry. Informed consumers begin to feel deceived as delays are not publicized and explained in accordance with a strategic measurable communications plan, all of which reduces consumer confidence considerably.

Solution: Contingency Planning
Contingency planning and building time into a schedule for unexpected delays, beginning a PR and marketing plan based on realistic goals, and refraining from bombarding the media with overly boastful press releases too often will help control hype. When a title is delayed numerous times after having been promoted for a launch that has long past, people expect much more out of the title - gamers expect the title to continue improving if the development is taking longer than promised. Critics are harsher when the game finally launches and is tremendously behind schedule with graphics and technology that are noticeably out of date.

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The Middle of the Road


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