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A
Direct Hit
Originally slated for an 18-month development cycle, Soldier of Fortune ended up taking nearly two years, a considerable undertaking that in the end allowed a talented group of developers to really shine. As with all projects, SoF had its problems, but for the most part things went well thanks to the efforts of an incredible team of people, and Soldier of Fortune has quickly become one of Raven Software's best-accepted titles.
With strong sales to date and a solid Internet community, SoF has exceeded many people's expectations, including our own. We've been very happy for the large number of good reviews, both in print magazines and on the Internet, and we are helping to support the online community as much as we can. From a development viewpoint, SoF allowed the Raven team to grow and mature, and many lessons that we learned are now being put to use in our next set of products. Of course, no project ever runs smoothly, but with each new game we gain more understanding of what it takes to make the next one better.
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