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Moving Forward
Like all projects of this magnitude, the real skill is learning from our mistakes and being able to apply the lessons learned to the next game. Feature creep, scheduling issues, navigation problems, and audio were our biggest challenges, but were all resolved and only served to strengthen ourunderstanding of the process. For me, the best part of the project was experiencing how kids play and learn, discovering what makes them laugh, what bores them, and what they like in a game. Adapting a linear story to an interactive game was very challenging and satisfying, as was creating a 3D world and characters that children could relate to and enjoy. Ultimately the real test lies with the kids' reactions. Watching our kid testers laugh and talk to the characters on screen made all the production problems worthwhile. Moving forward, we all hope to apply our experience to another adventure game sometime in the near future.
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