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Features

Postmortem:
Micro Forte's Fallout Tactics
Last Word
Given the time restrictions, the scope of the project, and the experience
level of the team I think this project went exceptionally well. There
were a lot of things which we could have done better but hopefully
we will do some of them next time. Unfortunately, while we had hoped
to start on another Interplay project immediately after Fallout
Tactics shipped, this did not eventuate, and in the interim we
had no choice but to let our junior artists and QA team go. Still,
the game has been well received, and we have a number of up and coming
opportunities, so there is a strong chance that we may reemploy some
of the junior artists again.
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Micro
Forte
Fallout Tactics
Publisher:
14 Degrees East, a division of Interplay Entertainment Corp.
Number
of full-time developers: Intitially 20 but ramping up to 27
for the second half of the project
5 programmers
3 QA
3 Designers
1 Producer
13 Artists
Number of contractors: None but Interplay produced all the
Voice Overs, sound effects and music for the game
Length of development (time): 16 months plus two months
Release date: Gold on March 5, 2001
Target Platforms: PC
Development hardware: Mostly top end PCs and some Silicon
Graphics workstations
Development software: Microsoft Visual Studio (C++), Photoshop,
Max 2.5, Win CVS, Team Manager
Notable technologies: Bink and Miles
Project
size:
~ 1500 files
~ 300,000 lines of code
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