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Postmortem: Micro Forte's Fallout Tactics

Last Word

Given the time restrictions, the scope of the project, and the experience level of the team I think this project went exceptionally well. There were a lot of things which we could have done better but hopefully we will do some of them next time. Unfortunately, while we had hoped to start on another Interplay project immediately after Fallout Tactics shipped, this did not eventuate, and in the interim we had no choice but to let our junior artists and QA team go. Still, the game has been well received, and we have a number of up and coming opportunities, so there is a strong chance that we may reemploy some of the junior artists again.

The Fallout team.

 

 

Micro Forte
Fallout Tactics

 

 


Publisher:
14 Degrees East, a division of Interplay Entertainment Corp.

Number of full-time developers: Intitially 20 but ramping up to 27 for the second half of the project

5 programmers
3 QA
3 Designers
1 Producer
13 Artists

Number of contractors: None but Interplay produced all the Voice Overs, sound effects and music for the game

Length of development (time):
16 months plus two months

Release date: Gold on March 5, 2001

Target Platforms: PC

Development hardware: Mostly top end PCs and some Silicon Graphics workstations

Development software: Microsoft Visual Studio (C++), Photoshop, Max 2.5, Win CVS, Team Manager

Notable technologies:
Bink and Miles

Project size:
~ 1500 files
~ 300,000 lines of code

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[Back to] Micro Forte's Fallout Tactics


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