It's free to join Gamasutra!|Have a question? Want to know who runs this site? Here you go.|Targeting the game development market with your product or service? Get info on advertising here.||For altering your contact information or changing email subscription preferences.
Registered members can log in here.Back to the home page.

Search articles, jobs, buyers guide, and more.

By Pascal Luban
Gamasutra
[Author's Bio]
September 26, 2001

Introduction

3rd Stage - Filtering Ideas and Defining Preferences

4th Stage - Analyzing Hypotheses According to Priorities

Applications and Conclusions

Printer Friendly Version
 

 

Change Login/Pwd
Post A Job
Post A Project
Post Resume
Post An Event
Post A Contractor
Post A Product
Write An Article
Get In Art Gallery
Submit News

 


 


[Submit Letter]

[View All...]
  



Upcoming Events:
Workshop on Network and Systems Support for Games (NetGames 2009)
Paris, France
11.23.09

EVA 09 - Exposicion de Videojuegos Argentina
Buenos Aires, Argentina
12.04.09

Flash GAMM Kyiv 2009
Kyiv, Ukraine
12.05.09

Game Connect: Asia Pacific (GCAP)
Melbourne, Australia
12.06.09

ICIDS 2009 – Interactive Storytelling
Guimaraes, Portugal
12.09.09

[Submit Event]
[View All...]

 


[Enter Forums...]

Note: Discussion forums for Gamasutra are hosted by the IGDA, which is free to join.
 

 

 


Features

The Right Decision at the Right Time:
Selecting the Right Features for a New Game Project

3rd Stage - Filtering Ideas and Defining Preferences

As we have seen, a concept is defined by a set of parameters and the values chosen for each of them. For instance, the solution for concept number one is as follows:

The solution for concept number one.

Combining all values, we find 2560 possible configurations:

2X4X5X2X2X4X4

Rest assured, we are not going to examine every one of them. We have a method narrowing the field down to just a few.

Narrowing the Scope
The method of reducing the number possible configurations for a given parameter with values is to define exclusions and preferences.

The exclusions
Exclusions are pairs of values which are incompatible and therefore of no interest. Here are a few examples for our racing game concept:

Examples for a racing game concept.

The first pair of values are ruled out since a realistic underwater racing game makes little sense. The pair "resource management" and "racing" is also eliminated since a consumer who buys a racing game expects a credible universe. Resource management is usually a far cry from reality. The entire value, titled track racing, is also ruled out because this marketing segment is already saturated with titles. In all, 45 exclusions are made in this example.

The preferences
Preferences are values and pairs of values that appear particularly promising for various reasons: internal know how, lack of competition, control of a suitable license, etc. Here are a few preferences for our racing game:

References for the racing game.

In the example above, a simulation is ruled out because priority is given to an "arcade" type of gameplay. More importance is placed on "adventure" dimension parameters, which in our opinion will produce a rare mix of genres. On the other hand, we will stick with a classical type of vehicle, namely land vehicles. In all, I have identified 50 preferences here.

The Table of Retained Ideas
We now have all the elements necessary to draft a table containing all of our hypotheses. It is best to use dedicated software such as Morphol, published by French software house Heurisco. Once I have all the exclusions and preferences in place, the software works out the remaining hypotheses. Thanks to software filtering, we are down from 2560 combinations to about sixty. Hypotheses will appear as code. For example, solution 2.3.2.2.1.1.3 corresponds to arcade, navigation, team management, very important ("adventure" dimension), race track, ground (vehicle), and car racing respectively.

________________________________________________________


join | contact us | advertise | write | my profile
news | features | companies | jobs | resumes | education | product guide | projects | store



Copyright © 2003 CMP Media LLC

privacy policy
| terms of service