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Features

The
Right Decision at the Right Time:
Selecting the Right Features for a New Game Project
4th Stage - Analyzing
Hypotheses According to Priorities
Once the
valid hypotheses are identified, they are classified in order to isolate
the best possible concept.
Selecting
Criteria and Assigning Weights
To determine the interest of a particular concept, we need to establish
a set of criteria. Let us select the following:
The list
of such criteria is established by the whole team. You are free to use
as many criteria as you feel necessary, but experience shows that the
maximum should be around ten. This creative thinking is particularly beneficial
because it motivates the group to consider what is truly important for
the game and for the studio. In the next stage, weights are attributed
to each criterion:
Rating
Hypotheses According to Selected Criteria
We must now rate each solution on a scale of 1 to 5 for each individual
criterion. For instance, for solution 2.3.2.2.1.1.3:
Reconciling
Opposite Views
There is one problem, however, when rating hypotheses. How can the studio
come to terms with contradicting opinions for instance, from management
and players? The solution is to assign more than one weight to each criterion.
In our example, we identify two groups that judge the interest of a concept
from different angles: management and players. Management will be preoccupied
with figures, while players will be less concerned with budget issues.
A new table is necessary to take both groups into account:
Analyzing
the New Ranking
The new table is now much more informative. As we can see, the ranking
of hypotheses varies significantly depending on which point of view is
chosen.
Ultimately,
how do we retain the lowest amount of possible variants? Priority is to
be given to those hypotheses that will satisfy both groups.
Here is
an example of a configuration that creates a game concept that merges
two genres: racing and adventure:
We can also
identify a few hypotheses that did very well in one ranking but poorly
in the other.
Here for
instance, the following criteria translate into a rally racing game with
a storyline, a concept that did not score that high.
Finally,
don't throw away ideas that are extremely original, and therefore hardly
imaginable by the competition. Keep one or two hypotheses that rated average,
but are dear to the heart of someone in the team, as possible concepts.
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