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Features

Putting
Madden in Madden:
Memoirs of an EA Sports Video Producer
It's important
all the same, though. Without it, we wouldn't have Madden, we'd
just have a football simulation. This isn't any old football game, it's
John Madden's football game, and that means something to our customers.
Madden's face and voice are a key part of the experience even if they
don't affect the gameplay. That's the part I create. Most of John's color
commentary consists of whole sentences, chunks of audio that are played
whenever circumstances merit it. After each play the software checks to
see if one of a long list of events has occurred, from most important
(a score) down to least. If one has, it plays a suitable audio clip for
the most important event. For example, if a receiver was wide open when
he caught a pass, John might say, "The defense had better find some
way of stopping that, or they're gonna run it all day." Then that
remark will be checked off the list and won't be played again for a while
so the players don't get tired of hearing it. For each event there are
usually five or six clips that the software chooses from at random.
Pat Summerall's
play-by-play is considerably more complicated because it's full of names
and numbers. We're perfecting a technique that I pioneered at my previous
job, assembling sentences on the fly out of fragments. In order to make
this sound natural, the inflection has to be just right in each fragment.
You can't get that by recording the fragments individually; you have to
record each one in the context of a complete sentence, then cut away the
extraneous material afterwards using a waveform editor. But as people
speak they tend to slur their words together, and this can create problems
when we're trying to cut up the audio. In order to create a distinct break
between the part we want and the rest of the sentence, we make sure that
the last consonant before the beginning of the fragment and the first
consonant after the end of it is a T or a K-sound. For example, if we
want to record the fragment, "Ball on the
", we'll record
it by having Pat say "Ball on the two yard line." If we had
him say "Ball on the nine yard line" the word "the"
would slur into the word "nine" and we wouldn't get a clean
cut. Similarly, if we had him say "Ball on the eight yard line,"
Pat would pronounce "the" as THEE rather than THUH, which wouldn't
work with the other numbers. This occasionally means writing some odd
sentences, but the odd parts will never be heard. Only the needed fragments
will be used, and if we do it right no one should be able to tell that
they're fragments at all when we actually hear them in the game. All the
customers should hear is seamless, uninterrupted play-by-play. That's
the theory, anyway.
In addition to the game itself, the PC version will have a second CD full
of "football stuff." PC players tend to be older and demand
more for their money than console players, so the previous year we created
something called Madden University. We'll have a little movie about each
team that discusses their prospects for the coming year. I've written
the voiceover narration for this, and Madden will record it in the audio
booth. I'll be spending the rest of the spring and summer looking through
hours and hours of footage from NFL Films to select the best clips to
illustrate it.
We're also trying something new this year: recording Madden while he uses
the Telestrator, the device that lets him draw on the video image during
games. The Telestrator is very much a part of Madden's on-air persona,
and we wanted to get it into the game somehow. He'll use it to explain
basic football terms: zone defense, trap plays and so on. We'll record
his explanations in the audio booth. Capturing video from the Telestrator
is much easier than a full-scale shoot because we can send its output
directly to videotape. For that part of the work we won't need the cameras,
lighting, Ultimatte, and all the people that go with them.
It's now 10 AM. Pat and John are dressed and they come in to take their
places, side by side in chairs in front of the green screen. We're already
half an hour behind, but I've built in a margin for delays and we're well
within it. We make a last few lighting tweaks, and I go around to check
that everything is where it needs to be. Even though I'm nominally the
boss, when I'm not actually directing I find that my real role is to make
sure that everyone else has whatever they need to do their jobs properly.
For example, I make certain that the wardrobe and makeup ladies can sit
where they can clearly see the talent. If Pat or John starts to sweat
a little under all the lights, the makeup lady will dart in and put some
powder on his head so that it won't shine, and the wardrobe lady will
straighten their collars and ties occasionally. She tells me she's never
had a producer get her a chair before, but I want everything to be as
easy as possible for everyone.
I think we're set. Pat and John each has something to drink (out of shot,
of course) and the crew are in place. I take up my position, standing
slightly behind and to one side of the camera, then make a final roll
call. "Video?" "Ready," comes a voice from somewhere
behind all the lights and cables, echoing slightly in the vastness of
the studio. "Audio?" "Ready." "Teleprompter?"
"Ready," and so on down the line. As they would say at NASA,
we have a green board.
"Quiet please, everyone. Roll tape."
"Rolling tape
we have speed."
I've got my script in one hand, one eye on a preview monitor and another
on Pat and John themselves. After months of work, it's the moment of truth.
Deep breath.
"Action."
Pat: Well, John, it's the beginning of a brand-new NFL
season, and our eighteenth year broadcasting together.
John: Yeah, this is the greatest feeling, Pat. Everybody's excited.
The teams are here, the fans are here, and it's a whole new beginning.
It doesn't get any better than this.
Epilog
Production
of Madden NFL Football was transferred out of the Redwood City
office of Electronic Arts in the summer of 1999, and with it my job. However,
I saw it coming, and on August 2nd I took up a new position as lead game
designer for Bullfrog Productions in Guildford, Great Britain
on
a product that had nothing whatsoever to do with football.
In February of 2002, Fox Sports refused to renew Pat Summerall's contract,
breaking up the famous team that had broadcast together for 21 years.
Madden immediately left to join "ABC Monday Night Football"
with Al Michaels, where he says he wants to remain for the rest of his
career.
Thanksgiving doesn't fall on a Monday, so he's eaten his last six-legged
turkey.
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