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GDC 2002: Realistic Level Design for Max Payne Lights, Action! I don't
need to emphasize the importance of lighting in the level. If you have
none the environments are either pitch black or full bright, either way
the end result isn't very pretty. At the first glance lights in an environment
can seem to be put in quite arbitrarily. On closer examination this however
isn't the case. The best way to put lights into a realistic environment
is to put them as they are in real life -- paying attention to your surroundings
and how they're lit provide a good start to lighting a level. Final Round Now you
should have the geometry, textures and lights in place - do you still
need more? Short answer: no, long answer: yes. We need more. We need to
get the rest of the levels to the same point and only then deliver the
final blow (or blows) to them. This is quite important because you need
to see how levels compare to each other. Several people may have been
involved in making the levels and thus, even with similar working methods,
they're bound to look somewhat different from each other; all the planning
and concept art doesn't seem to ease this problem, so you still need to
tweak things. Reference You may still have a hard time starting and finishing a level. What I would recommend is to gather around enough reference material for your project, be it photos, drawings, written descriptions, movies or TV-series, one thing is sure, you can never have too much of it. Good source for such material is obviously nowadays the internet -- of more traditional media I would recommend magazines and books about interior decoration, antiques, furniture and architecture. Being creative is important. Summary How was
it you should go about? Good planning (written, drawn), modularity, scale
(objects and textures), real life reference (geometry, objects, textures,
lighting) and the final touch of making everything look like part of the
same world. The process takes time, but with the methods talked about
above, the task should be much easier than before.
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