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By Charles London
Gamasutra
[Author's Bio]
September 3, 2002

Time Estimation and Cost Modeling

Style Matching and Cross-Team Consistency

Project tracking and Team Management

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This feature originally appeared in the January 2002 issue of Game Developer magazine




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Features

Keeping Up with the Sims:
Managing Large Scale Game Content Production

Project tracking and Team Management

All the good plans in the world won't help you to manage large numbers of assets if you don't have some sort of tracking system. New Pencil's system is a simple but effective Microsoft Access database. The project database allows the project manager to list assets individually, define a series of states that the assets can pass through on their way to final, track which artist is assigned to these assets, and timestamp the asset for when it was submitted and when feedback was returned or when it was finalized. Furthermore, the system allows the generation of particular reports, such as project overviews by state or artist, or reports of assets that are blocked and what is blocking them. While these reports are invaluable, it's important to make sure that the system is easy to use and not overly detailed. Too many reports are a sign that you may be confusing the asset database with the project itself; ideally, you'll be spending as little time on it as possible, so don't burn too many hours setting it up.

The project manager who manages the tracking system is also the person who serves as the exclusive technical liaison with Maxis. The project manager notifies Maxis of files that are needed, of evaluations posted, and of requests for technical support. Likewise, the project manager also notifies the New Pencil art team of arriving feedback, priority assignments, predictions of bottlenecks or chokes, and any technical changes that have arrived from Maxis.

Keeping a single contact for these kinds of matters ensures that Maxis always knows whom to contact in case of some snafu or concern; on projects like The Sims expansion packs, time is of the essence. One of the most important things an art team can do is adopt the nosurprises rule when dealing with its clients or individual team members. While being the bearer of bad news is never pleasant, providing a heads up early enough for a solution to be formulated builds confidence and acclimates the team to problem solving and avoiding panic.


Schematic of the production pipeline that exists between Maxis and New Pencil.

Some simple but solid personnel management techniques will be needed to stay on the plan that you've worked hard to create and make sure that the work is of the highest caliber. First and foremost, the team needs to understand the task set before them and be motivated to achieve it. Make sure that everyone gets a chance to review all of the art materials. While you don't want to bury artists working on one asset group with the minutiae of references that doesn't relate to their assignments, it's important that everyone understand the broad context that relates to all the work.

Make time for questions from all team members, both individually and in a group setting, and make sure that questions are answered fully. Some of the most important technical challenges will be spotted not by the management but by the people on the ground who actually have to take the hill. Get feedback from the artists as to the usefulness of the reference material at hand and make clear action items to supplement the reference in places where artists clearly are not getting the concept. Where possible, give artists the opportunity to choose assets to work on for themselves instead of just being assigned their workloads. A sense of ownership will do wonders in helping the artist bring his or her own vision to the work in service of the existing aesthetic.

Allnighters and sevenday weeks are a fool's game. Nothing superb ever gets done by overtired people whose lives have been turned upside down. Sure, the game business requires the occasional supreme effort, but the smart manager does everything he or she can to avoid such excesses. Put your artists first. If they feel you are behind them, they'll be more than capable of providing the exceptional work that you've guaranteed.

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