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Designer's
Notebook

GDC 2003 Video:
Will Wright's "Dynamics For Designers"
Somewhere
between high-level game concepts and low-level coding lies a region
of design that's really at the core of the interactive medium. It's
here that causal relationships, feedback cycles, information propagation
and emergence mechanisms reign supreme. This is what Wright calls
"dynamics"; the rules and principles that govern the way
in which structures change through time. The design and use of early
prototypes is covered as a means to explore and sculpt a variety
of dynamic systems.
[Start
Video...] (57 minutes.)
Requires
RealPlayer. [Download RealPlayer...]
Note:
This video does not show the speaker's slides. However, you can
download the Powerpoint slides and view them separately. [Download
Slides...]
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