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By Will Wright
Gamasutra
[Author's Bio]
April 3, 2003

 


 


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Designer's Notebook

GDC 2003 Video:
Will Wright's "Dynamics For Designers"


Somewhere between high-level game concepts and low-level coding lies a region of design that's really at the core of the interactive medium. It's here that causal relationships, feedback cycles, information propagation and emergence mechanisms reign supreme. This is what Wright calls "dynamics"; the rules and principles that govern the way in which structures change through time. The design and use of early prototypes is covered as a means to explore and sculpt a variety of dynamic systems.

[Start Video...] (57 minutes.)

Requires RealPlayer. [Download RealPlayer...]

Note: This video does not show the speaker's slides. However, you can download the Powerpoint slides and view them separately. [Download Slides...]

 

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