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Features

GDC 2003 Video:
Jason Rubin's
"Great Game Graphics... Who Cares?"
The
breakneck pace of improving graphics has driven video game sales
since the first titles were unleashed on the public three decades
ago. Arcade machine by arcade machine, PC board by PC board, and
console by console new technologies alowed designers to make better
games, rake in more quarters, or sell more units of software. Most
companies spend a majority of their effort winning the engine race
by making each title look that much better than the competition,
displaying more polygons, flashing this or that effect. That era
has ended. Although video game graphic improvement will continue,
and even excelerate, this lecture makes the argument that gamers
won't care.
[Start
Video...] (65 minutes.)
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Note:
This video does not show the speaker's slides. However, you can
download the Powerpoint slides and view them separately. [Download
Slides...]
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