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By Will Wright
Gamasutra
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April 3, 2003

 


 


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Features

GDC 2003 Video:
Jason Rubin's
"Great Game Graphics... Who Cares?"


The breakneck pace of improving graphics has driven video game sales since the first titles were unleashed on the public three decades ago. Arcade machine by arcade machine, PC board by PC board, and console by console new technologies alowed designers to make better games, rake in more quarters, or sell more units of software. Most companies spend a majority of their effort winning the engine race by making each title look that much better than the competition, displaying more polygons, flashing this or that effect. That era has ended. Although video game graphic improvement will continue, and even excelerate, this lecture makes the argument that gamers won't care.

[Start Video...] (65 minutes.)

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Note: This video does not show the speaker's slides. However, you can download the Powerpoint slides and view them separately. [Download Slides...]

 

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