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By
Spencer Lindsay
Gamasutra
[Author's
Bio]
June
15, 2003
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Planar PL201M

Planar
503.748.1100
Price:
$999
NEC
LCD208UX

NEC
888.632.6487
Price:
$1,699
Dell
2000FP

Dell
800.999.3355
Price:
$999
Sony
SDM-X202

Sony
877.865.7669
Price:
$1.499
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This
review originally appeared in the July 2003 issue of Game
Developer magazine
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Features

Product
Review:
20-Inch LCD Display Roundup
My
employer, Rockstar San Diego, is presently switching over to flat-screen
displays for a multitude of reasons: Flat-screens use much less
power, take up less space, are easier on the eyes, and are less
blurry. However, flat-screens have their share of disadvantages
too: the resolution is not as high as some CRTs, and the color is
not as accurate as a tube monitor, though the latest generations
are much better at color accuracy.
For
this review, I gathered four popular monitor makes and models and
hooked up each one up to a 2.3GHz Intel box with an Nvidia GeForce4
Ti 4800 SE, comparing them side by side based on common criteria:
screen size (20 inches), native resolution (1600x1200), price range
($1,000 to $2,000), availability, and expected usage (game art creation).
I ran a basic animation exercise through each, creating first some
texture maps in Photoshop, bringing these into Maya, sculpting a
basic 3D object, and then running it through some animation sequences.
As I tested each step, I looked at how the monitors processed and
output the data: How did the colors differ on each monitor? What
kind of detail did each offer? Was there a lot of gamma correction
needed? What kind of software came with it, and did that affect
how Photoshop or Maya interacted with the screen? How was customer
support? Were the on-screen menus easy to use?
Though
a couple of the displays had more bells and whistles than others,
overall they were all a much better choice than a CRT.
Planar PL201M
We
have a few of the 19-inch CT1904M Planar monitors here at work,
but the 20-inch for some reason seems huge in comparison. The PL201M
has more resolution, more screen space, and a better swivel mechanism.
Setup was a snap, and the color quality was excellent once I figured
out the menus.
The
Good. I pulled the monitor out of the box, plugged it in, and
off I went. Once I figured out the confusing menu system, there
was little need for fine-tuning. The integrated speakers and headphone
jack on this model were a nice touch. As with all the monitors I
reviewed, the monitor angle was adjustable to a point; not as moveable
as the new Apple iMac, but very adaptable. As with every monitor
I tested, there was a slight divergence of colors in the blue/magenta
spectrum of the Photoshop color picker, but other than that it performed
well in all my tests. The thin form factor left plenty of depth
on my desktop once it was installed.
The
Bad. Color tuning was a bit difficult due to a confusing menu,
and the bezel could be a bit thicker to keep the background off
of the screen (what's behind the monitor clashes with the data on-screen).
NEC LCD2080UX
On
first glance, the ultra-thin bezel on this monitor looked really
cool, like a flat sheet of graphics perched on my desk. But, after
using it for a while, the absence of a bezel became a detriment,
as whatever was behind the monitor (say, a Star Wars poster)
mixed in with the data on-screen. A frame around the screen helps
the eyes not to focus on the background when looking at the edge
of the monitor.
The
Good. The NEC installed flawlessly with no need for manufacturer's
drivers, and color tuning was all set up; I didn't have to tweak
it at all to get rich colors and good contrast. When I did fiddle
with the menu system, it was easy to understand and navigate. Testing
showed this monitor to be a great choice for developers who have
big black walls behind their desks.
The
Bad. The bezel on this monitor is too thin. This might be a
personal taste issue, but I found that it didn't keep the distracting
background of my messy desk from interfering with the screen. Also,
despite wearing the highest price tag of all four monitors tested
($1,699), this monitor didn't have the bells and whistles I found
so appealing in some of the other monitors.
Dell 2000FP
For
console developers, a good space-saving feature of a flat-screen
monitor is the ability to run component video through it. Getting
that big TV off your desk is a definite plus. The only disadvantage
of running the console through your main monitor is if you have
PC-based tuning widgets that you need to access while viewing the
game. Although the Dell was the only monitor that had the component
video input feature, this feature is available from Sony at a higher
price range. The display was a bit blurry until I installed the
correct drivers supplied with the monitor, but once I got the thing
set up, it performed well through all the tests.
The
Good. Another easy install and a very clear display once the
supplied drivers were installed. The S/component video input is
a great addition for console developers.
The
Bad. Setup was a bit more involved and required special drivers.
Sony SDM-X202
The
Sony SDM-X202 has all the bells and whistles and is priced better
than many comparable flat-screen monitors. Setup was a breeze, the
display clarity and color were amazing, and the form factor was
nice and compact. Although I had some troubles getting the Wacom
tablet to come up at first, I updated the Wacom drivers and the
problem went away. USB, dual audio I/O, and a set of speakers take
care of a lot of extra desktop gizmos you would need with a less
gadgety monitor. Having two USB input channels allows you to use
this monitor as a KVM switch if you use a digital and an analog
input.
The
Good. The monitor was easy to set up and performed well through
all the tests. The speakers and dual audio I/O combined with the
switchable USB connections makes this monitor perfect for game development,
especially for those of us with two computers. In addition to the
bells and whistles, the unit is well-designed, neatly hiding the
cables and connectors behind a shield.
The
Bad. There is only one extra gizmo I'd like on this monitor,
and that's a component video input. Although S/component video input
is an option on other monitors, it would make this unit the perfect
game development screen. I did have some startup problems with my
Wacom tablet, but those were resolved by updating from the Wacom
site.
Although
all of these monitors were excellent in different ways, the Sony
was definitely the superior unit, with its multitude of extra components.
Based on all my tests I'd first recommend the Sony SDM-X202, while
a good second alternative would be the Dell 2000FP.
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