|
Features

The Making Of The First Symphonic Game Music Concert In Europe
Organizing The Event
|
Concert
Program
|
|
Title
|
Composer/Speaker
|
|
Opening
fanfare
|
Andy
Brick
|
|
Headhunter
Suite
|
Richard
Jacques
|
|
Welcome
Address:
Werner M. Dornscheidt
|
President
and CEO of
Leipziger Messe GmbH
|
|
Keynote
Speech
Andrew P. Mooney
|
Chairman
of Disney
Consumer Products Worldwide
|
|
Final
Fantasy VII
Aeris's Theme
|
Nobuo
Uematsu
|
|
Outcast
Suite
|
Lennie
Moore
|
|
Opening
address
Stanislaw Tillich
|
Minister
Head of Government of the Free State of Saxony
|
|
Merregnon
Soundtrack - Volume 2
Suite
|
Fabian
Del Priore
Markus Holler
Andy Brick
Olof Gustafsson
|
|
Shenmue
Main Theme
|
Ryuji
Iuchi
Takenobu Mitsuyoshi
|
|
Tom
Clancy´s Splinter Cell
Main Theme
|
Alexandre
Desplat
|
|
Quest
for Glory V
Overture
|
Chance
Thomas
|
|
Mafia
- The City Of Lost Heaven
Main Theme
|
Vladimir
Simunek
|
|
Harry
Potter and
the Chamber of Secrets
Suite
|
Jeremy
Soule
|
|
Spellforce
- The Order of Dawn
Introduction
|
Pierre
Langer
Tilman Sillescu
|
|
Primal
Suite
|
Andrew
Barnabas
Paul Arnold
|
|
The
Legend of Zelda - The Wind Waker
The Great Sea
|
Kenta
Nagata
|
|
Tom
Clancy´s Rainbow Six 3:
Raven Shield
Main Theme
|
Bill
Brown
|
|
Apidya
Suite
|
Chris
Hülsbeck
|
|
Medal
of Honor - Rising Sun
Suite
|
Christopher
Lennertz
|
|
Final
Fantasy
Final Fantasy
|
Nobuo
Uematsu
|
The
work of organizing the concert began in mid-April, 2003. The first
point of business was to contact the publisher of each game to get
approval to feature its music. This communication was a major part
of my job. There were a number of legal issues that we needed to
solve, and trying to convince people to support an event that had
never been held outside of Japan was very intense.
There
were numerous stumbling blocks. For instance, when informing companies
about our idea, we had to locate the person who was actually responsible
for giving us the necessary permission to play the music. On the
bright side, I think upcoming events similar to ours will benefit
from our efforts, because most of the bigger publishers now have
somebody designated to answer questions pertaining to this type
of event.
Next,
we had to contact the composers of the original pieces to talk to
them about existing orchestrations and adapt the music to the orchestra
we had. Once we got the material, we waited for Andy Brick to review
it, and then we discussed any changes with the involved parties.
Afterward, the scores were sent to the people responsible for parts
extraction in Prague. This is generally how the process went, although
I can assure you it didn't always go smoothly.
Another
difficulty we ran into was obtaining the scores for some of the
games. For a few of the newer titles we wanted to feature, it was
surprisingly difficult to track down the original sheet music. In
some cases, after deep investigation, we were forced to rebuild,
reorchestrate or fix the material within the short time that we
had, because the original work had been lost. Needless to say, this
put a lot of pressure on Andy Brick. Being the conductor, not only
did he have to learn all the scores, he also had to review the works
to make sure that it would be possible to perform them in concert.
This was an intense task and required all of his concentration,
which he gave almost 24 hours a day leading up to the event.
One
big job was gathering and editing the text for the concert program.
We needed descriptions of every game whose music we intended to
play, and that text had to be written and double-checked by the
publishers. Thankfully, we had help from Christian Wirsig (author
of a German book The Lexicon of Video Games) on this aspect
of the project.
Rehearsals In Prague
The
rehearsals in Prague started on Monday, May 18th. We were allotted
two six-hour days in which to practice with the Czech National Symphony
Orchestra. Andy Brick and I chose the titles to practice, taking
into consideration the difficulty levels of the music so as not
to overwork the musicians too quickly. As expected, the musicians
were able to perform the scores with relative ease. This was a relief,
but it did little to alleviate the stress on our conductor, since
he was still checking scores up until the last day before he left
from New York. However, because Czech Orchestras are popular among
game music recordings, a few of the players in the orchestra were
already familiar with several of the scores, which made the rehearsals
somewhat easier.
The Concert Day Arrives
Finally,
on August 20, 2003, the big day arrived. As scheduled, the orchestra
arrived a few hours before the start of the event, as did conductor
Andy Brick and the orchestra contractor, Petr Pycha. We had one
final rehearsal on site so that we could go through every piece
again, ensuring that the audio characteristics were correct (there
are significant differences between the acoustics of a recording
studio and a concert hall).
The
event sold out, which was great news.
At
seven o'clock, the doors opened and crowds began to fill the auditorium.
As I expected, the audience consisted of people of all ages, from
teenagers to seniors. I found it interesting that we could offer
something to all different ages.
At
eight o'clock, the concert began. To start things off, Werner M.
Dornscheidt, the President and CEO of Leipziger Messe GmbH, gave
a welcome address, followed by an opening speech from Stanislaw
Tillich, a government minister. Andrew Mooney, the Chairman of Disney
Consumer Products Worldwide, also spoke.
The
musical program consisted of scores from Final Fantasy, Shenmue,
Primal, Splinter Cell, Mafia, Medal of Honor,
Headhunter, and more. When the concert concluded, the audience
applauded for ten minutes, which was extremely gratifying.
The
event was covered by several major media outlets, including German
TV stations, the BBC and the New York Times. In radio interviews
with audience members after the event, people admitted that they
had never realized the quality of these compositions before and
were very interested in learning more about game music.
In
an interview, a Final Fantasy fan went so far as to state
that the concert had been one of the best moments of his life. Generally
the responses were fantastic and we couldn't have been more pleased.
Many
of the featured composers attended the event. Nobuo Uematsu, Christopher
Lennertz, Olof Gustafsson, Richard Jacques and Andrew Barnabas were
among those who traveled to Germany. A wonderful aspect of the event
was that afterwards, all the composers met at a restaurant to talk.
Musicians from Germany, England, Sweden, the United States and Japan
all sat down and shared their knowledge, experiences and passion
for music.
More Concerts To Come
Game
music concerts are now attracting the attention of people worldwide.
Similar events are in the planning stages, the next being a series
of six Final Fantasy concerts in towns across Nihon, Japan
in 2004. Hopefully the Game Music Symphony will pave the way, now
that the concert in Leipzig has proven that there is significant
interest in this kind of event outside of Japan. It would be nice
to see concerts such like ours become common throughout the world,
celebrating this unique and special art.
For Further Information
______________________________________________________
|