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Features

Eutechnyx's Search
For Game Developers Gets Emotional:
EIT and Good Hiring Practices
It
is a truism that the most important asset of any development studio
is its people. Today, with a shortage of experienced staff, escalating
payrolls and the ease with which developers can change jobs, nothing
is more important than people and their skills. As the game industry
has become bigger, more competitive and more professional, the demands
on and by development personnel have increased dramatically. Staff
costs account for the lion's share of the company payroll and their
skills are the only real resource you can offer a prospective publisher.
To succeed in the videogame industry, investment in people is essential.
But
consider the financial risks of adding personnel. Whether your company
advertises job openings itself or uses a headhunter, recruitment
costs are considerable. Factor in on-the-job or external training,
hardware and software, office furniture, and other overhead and
you'll find that by the time new development staffers become productive
your investment is well into five figures. If they do not perform
as expected, are disruptive, or have a demoralizing influence on
other employees, your investment becomes a liability.
How
can you reduce these risks? Football coach Jimmy Johnson's simple
formula for evaluating players is a good place to start. He says:
- They
must be smart
- They
must be hard working
- They
must be loyal
But
when recruiting, how do you know if the people sitting across the
interview table are really all of the things they say they are?
Finding
The Right People
Let's
be absolutely clear about one thing: Good development people are
very hard to find. But what is it exactly that defines effective
employees?
For
one thing, they don't just deliver what you want--they routinely
exceed your expectations. You ask for good work and you get great.
You ask for two character concepts and you get 10. Good employees
don't let you down. They are reliable and conscientious and realize
that when the company does well, they do too. They are essential
team members who respect you and, in turn, receive respect.
By
contrast, bad or mediocre employees do no more than what they are
asked. It doesn't matter to them if their line of code breaks the
game because they know someone else will pick up the pieces. They
are interested only in their individual contribution and not how
it fits into the quality of the overall product.
They
lack motivation or ability--or both. In any case, they don't appreciate
what it takes to produce a good game because they can't tell the
difference between producing code that makes for an enjoyable and
challenging entertainment and code that produces a mediocre product.
They might recognize a good game if they were to buy one--they
just don't have the skills to create one.
Who's
To Blame?
If
a game reviews or sells poorly it is not the fault of the game developer,
but the person who hired him or her. Those who hire unwisely might
point to their comprehensive training program and in-depth job orientation,
but what good is any of it if they continually pick the wrong person
for the job?
A
common pitfall for managers is choosing people who have personalities
similar to their own. Think about it. How many friends do you have
that don't share at least some of your characteristics? Work is
no different. Many successful department managers are aggressive,
uncompromising, and forceful. But these are not necessarily the
attributes they should be seeking in their employees. A similar
route to disaster is when people are chosen for their technical
knowledge alone, with no consideration given to their social or
interpersonal skills.
Either
way, the ultimate responsibility for the quality of new employees
rests squarely on the shoulders of the managers who hire them.
High-Caliber
People
Look
at your potential candidates and consider their personalities. A
company needs to hire high-caliber employees. By this I mean
people with integrity and a strong sense of right and wrong who
want to advance by helping their companysucceed. It is essential,
particularly in creative endeavors such as the video game industry
where cooperation and teamwork are paramount, that new employees
quickly find a comfort zone and fit in. Therefore, development studios
should seek applicants with certain attributes. These include:
- The
desire to resolve conflict rather than cause it
- The
ability to find creative solutions to problems
-
The capacity to build trusting, quality relationships with colleagues
- An
openness to criticism of their work
-
An understanding of their own strengths and limitations
High-caliber
people do their best because that's all they know how to do. Conversely,
underachievers get left behind. They respond by being disruptive,
obstructive, or belligerent. Underachievers try to make themselves
look good by finding reasons why new ideas won't work and striving
to ensure that nothing ever changes. People without ability and
creativity can be very threatened by those who show flair. When
this becomes the corporate culture, it is virtually impossible to
instill change without a huge and expensive shakeout.
So
how does a company find the high-caliber people it needs to compete
and prosper in the ultra-competitive video game marketplace? Eutechnyx
has addressed this problem by devising a comprehensive recruitment
process. But we have added an important element: Emotional Intelligence
Testing (EIT).
Scientists
first proposed the concept of Emotional Intelligence as a measure
of real world interpersonal capabilities that are not gauged by
standard IQ tests. The fact is that many people with high or even
the highest IQs have difficulties coping with everyday situations.
People with high EI scores, however, tend to have far better communication
and life skills. It is our experience that a smart person with a
high EI quotient has at least a strong emotional foundation for
success in the game development studio, where long hours and deadline
pressure are counterbalanced by high spirits and teamwork.
Emotional
Intelligence Testing
At
Eutechnyx, we have used Emotional Intelligence Testing (EIT) successfully
because it is extremely effective in determining whether a candidate
has the personal qualities we seek: maturity, integrity and motivation.
We
never make employment decisions based solely on EIT reports. The
information is used mainly to help the Eutechnyx interviewer penetrate
the job applicant's facade and find the real person beneath.
An
EI test evaluates the job candidate's:
- Self
Awareness; examining factors such as self-confidence and one's
ability to manage emotions in various work situations.
-
Emotional resilience; in simple terms, looking at how thick skinned
a person is.
-
Motivation; what drives them?
-
Interpersonal sensitivity; assesses the extent to which a person
considers the feelings of others.
- Influencing
skills; there is a fine line between being argumentative and persuasive.
-
Intuitiveness; the ability to reach decisions based on incomplete
information.
- Conscientiousness;
the willingness to apply one's nose to the grindstone.
Together,
these factors measure a person's Emotional Intelligence.
But EIT is not a discipline in which the highest score is always
the best. A trained analyst can only ascertain whether or not an
individual possesses certain characteristics.
Obviously,
high scores in such areas as motivation and conscientiousness are
preferable to low ones. But they can also indicate a tendency to
be overly fastidious or obsessively compulsive, issues that must
be investigated further during a second interview.
The
EI test comprises 70 straightforward statements such as:
- I
contribute heavily to projects and tasks.
- I
am comfortable taking charge of a situation.
The applicants rate each one on a scale of 1 to 5 wherein 1 equals
I strongly disagree and 5 equals I strongly agree.
The
responses are analyzed by a professional EI testing center and a
written report is prepared. It is Eutechnyx' policy to always provide
a copy of the results to the applicant.
What
Does Emotional Intelligence Tell Us?
Research
indicates that over the past century people have been getting smarter;
the Intelligence Quotient (IQ) scale originally designed by Binet
and Simon has actually risen 24 points. Conversely, Emotional Intelligence
scores have fallen, suggesting that people are getting more lonely,
angry, and depressed.
Researchers
attribute only 20 percent of people's success to their IQ. The remaining
80 percent is believed to be contingent on their Emotional Intelligence.
Similarly, two-thirds of an employee's performance quality is attributable
to EI, leading us to conclude that as an indicator of future employee
production and attitude, EI is twice as important as intelligence
and expertise.
When
looking for effective managers, this is even more vital. Studies
show that 90 percent of leadership success is directly linked to
EI qualities. Significantly, the higher a person rises in an organization,
the more significant EI becomes. In fact, researchers have shown
that when evaluating a company's star performers, 85 percent of
what sets them apart from average employees is their superior EI
skills.
In
game developers particularly, the top 10 percent of those possessing
sound EI skills outperform those with average skills threefold!
What's more, they also stay with the company longer and express
greater satisfaction in their job and position. This has certainly
been our experience at Eutechnyx.
EI
Report Presentations
An
EI report consists of a comprehensive written report and a summary
chart that is particularly valuable in evaluating a programmer or
artist's overall Emotional Intelligence. To get a better understanding
of how these are used, let's look at the accompanying charts.
Figure
1 is a fictitious EI report for a young man whose Emotional Intelligence
quotient would be classified as generally low. Notice that there
is no defined pattern. The scores are scattered across the board.
He would be very unlikely to get a job at Eutechnyx because the
personal qualities we seek in a game developer are scored at a very
low level. The person is not sure of himself (low self-awareness)
and very sensitive (low emotional resilience), resulting in particularly
low influencing skills.
The
test shows that his interpersonal sensitivity is very high, meaning
he would treat others with more respect than they would necessarily
expect to receive. Therefore, he would have great difficulty in
expressing his point of view and find it almost impossible to influence
others. These are not desirable traits in a game development environment
that relies heavily on a spirited exchange of creative ideas.
Figure
2 is the chart of a fictitious female applicant and it shows an
entirely different problem. You can see that it has no easily definable
pattern. The table features a combination of high and low scores,
a configuration that would set off alarm bells at Eutechnyx.
It
is not clear from this report alone whether or not the applicant
would be right for a job. We can see that she has high self-awareness
and emotional resilience but low interpersonal sensitivity. In a
nutshell, the test results indicate that she cares about herself
but has very little concern for anyone else. This raises the question:
Would she fit in with her fellow game developers? In a meeting,
such a person might attempt to shout down her colleagues and dominate
the discussion. In a business where the free exchange of ideas is
paramount, this is not a healthy characteristic.
Additionally,
her scores for motivation and conscientiousness are not especially
strong. However, her high influence score suggests that she might
be a good supervisor--or, on the downside, the sort of employee
who might persuade others to do her work.
But
with an overall EI score of 6, she is in the 60th percentile of
managers. Armed with this information and insight into her personality,
it would be worthwhile to have her in for a second interview to
determine if she is right for the job opening and the company in
general.
Figure
3 is the actual EI report of an applicant named Andreas Firnigl
who was eventually hired by Eutechnyx. It appears here with his
consent.
What
differentiates his report from the two previous is that the scores
form an easily discernable pattern, grouped together at a slight
gradient. Although there are two high scores, there are no contrasting
very low scores.
Andreas
scored well in self-belief and emotional resilience and surprisingly
high in interpersonal sensitivity. This indicates that he is assertive
but respects the feelings of others. His scores for influence and
motivation were reasonably high, showing that he is capable of using
initiative. However, his low score in conscientiousness was an issue
that was explored---to our satisfaction---during his second personal
interview.
All
in all, his was a very good profile and one particularly appropriate
for the Quality Assurance department where Andreas is now employed.
As the key tasks of a member of the QA team are finding and evaluating
bugs, the value of these attributes becomes clear: Andreas has good
influential skills but is also sensitive to the needs of others
and can report bugs in a considerate manner that does not antagonize
his fellow development team members.
QA
is an area where his potential can be encouraged as it often leads
to further opportunities within a game development organization,
most notably as a producer. Thanks to a successful evaluation and
follow-up interview, he is enjoying his job and has been successful.
EIT
and the Second Interview
With
the aid of EI reports (which are always shown to the candidates),
the second interview presents an opportunity to further explore
and resolve possible issues raised by the test scores. At Eutechnyx
we never reject applicants based solely on EI reports. But if the
EI report confirms doubts raised during the first interview, it
is money well spent that avoids wasting everyone's time on a second
one.
When
candidates are called back, they are given the opportunity to offer
their own assessment of their Emotional Intelligence scores. This
helps the interviewer make a final evaluation. Bear in mind that
no candidate is perfect. But the EI tests cast a strong light on
the applicant's strengths and weaknesses and add an important dimension
to the evaluation process.
Conclusion
It's
vital that you don't miss the applicants who are really passionate
about games but have less than stellar qualifications. They are
the ones who in spite of lacking a diploma or technical fluency
can translate their passion into an ability to create great games.
Particularly valuable are the ones who can deconstruct games in
their mind and analyze the reasons why one game is good and another
is not. These people are like gold and finding them is one of the
main objectives of our EIT program.
By
using EI tests, Eutechnyx has actually lengthened the recruitment
process. But in line with the findings of most other organizations
that use them (including the United States Air Force), the tests
have been of great assistance in identifying smart, loyal hardworking
and talented people. The use of EI testing enables game developers
to recruit the high-caliber individuals that their organizations
want and need.
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