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Features

2003 Game Development
Salary Survey
Production
Game production has undergone maturation along with
the rest of the industry in the past few years. Whether working
internally or externally, producers are an essential interface between
the development team and the business of making games. Charged primarily
with keeping a project on schedule and on budget, producers’ proximity
to the bottom line is reflected in higher salaries than many of
the creative disciplines of development. Experienced executive producers,
whose responsibilities would include management and development
of a franchise comprising multiple titles, commanded the highest
salary average for disciplines reported by years of experience in
our survey.
Defining and securing top production talent can be
a challenge for studios. Schools and universities don’t focus their
educational programs on production, and the knowledge and experience
needed are hard to find in those not already in the game industry.
Many producers still work their way up the ladder through design
and quality assurance.
Quality Assurance
This year is the first that we’ve included QA salaries
in our survey results, a reflection of both the role the test department
plays as proving grounds for future development talent and the increasing
significance of the QA function in meeting high consumer expectations
and minimizing returns and support costs. No longer confined to
the production domain of bug-hunting, testers are expanding into
more significant territory of usability and focusgroup testing to
help ensure higher customer expectations are met.
A scant 14 percent of our survey respondents reported
being in QA more than six years, the smallest proportion at this
experience level by far of any discipline. On one hand this figure
underscores QA’s role as a springboard for other development careers,
while on the other hand it points to a dearth of substantial experience
in this increasingly vital function.
Audio
The current generation of consoles have given the
audio community some of what they’ve been asking for for years:
processor time, some storage space, and most of all, respect. The
skyrocketing popularity of home theater has quickly catapulted game
audio delivery from tin-can PC speakers rattling on a desktop to
digital surround inundating players’ living rooms. Dolby and DTS
technologies are now big selling points for games, and even THX
began offering audio certification for games this year.
Industry consolidation has enabled sizeable audio
departments to be established at some of the larger studios, but
much of the game audio workforce remains in gun-for-hire form. It’s
a fiercely competitive business, but half our survey respondents
have been at it for six or more years, the highest percentage of
any development discipline. Obviously there is some payoff for persistence
in the audio game.
General Trends
This year’s overall salary picture includes QA personnel
for the first time, which complicates making direct comparisons
to previous years’ average salary figures across all respondents;
however, some relational data highlights interesting trends.
Women respondents made up 7 percent of the total,
a slight increase from prior years. However, their salaries on average
continue to lag behind their male counterparts’, at 87.4 cents on
the dollar, a slight dip from the 89 cents on the dollar reported
in our 2002 survey. Conversely, the U.S. Labor Department’s Bureau
of Labor Statistics reported the national male-female wage gap narrowed
slightly in 2002 to 78 cents on the dollar, up from 76 cents in
2000.
The West Coast continues to be a hotbed of game development,
with employer competition driving up salaries relative to other
regions. The top five states represented in our survey were, in
order: California, Washington, Texas, Illinois, and Massachusetts.
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