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Features

Postmortem:
Stardock's The Political Machine
The
Political Machine is a PC strategy game in which players take
on the role of campaign manager of a Presidential candidate. Players
can either manage real-world candidates (Bush, Clinton, Kerry),
historical candidates (Reagan, FDR, Lincoln, Jefferson), or create
entirely new candidates from scratch. Players then compete for the
270 electoral votes needed to win the Presidency. Candidates can
take out ads, make speeches, raise funds, win endorsements, hire
operatives, and even go on cable TV shows such as "The O'Malley
Factor", "Hard Hitter", and so forth. Even if you're
not into politics, we tried to build in strategy game mechanics
that everyone would find solid, and we're happy with the final game
that has resulted.
That
said, the game was a huge departure for Stardock. Most of all, it
was the riskiest project we've ever undertaken. In order to have
the game available at retail at the exact right time (so that the
first 90 days after release were during the peak interest in U.S.
presidential politics: second week of August to second week of November),
we would have to finish the game by June. No "it's done when
it's done"-type philosophy would work here. It was all or nothing.
Miss the ship date and you have a very expensive coaster.
As
if time constraints on finishing the game weren't enough, there
was the fact that the game had to be rock solid out of the box.
So even if we wanted to take the "we'll fix the game with a
patch post-release" route, we couldn't, because by the time
the patch came out, the election would nearly be here. In effect,
we had an AAA console-type quality requirement on a PC shareware-type
schedule.
But
to top all that off, there is the fact that no one has ever tried
to make a political strategy game aimed at the mainstream (there
are election "simulator" games out there for the hardcore,
but there's nothing that's designed to be on the shelves at Wal-Mart).
Would people want a game like this? Could we make a game like this
"fun"? Could we make a game like this even remotely accurate?
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