Gamasutra - Features - "GDCTV: Wiring Narrative into Play: a Practical Primer"
It's free to join Gamasutra!|Have a question? Want to know who runs this site? Here you go.|Targeting the game development market with your product or service? Get info on advertising here.||For altering your contact information or changing email subscription preferences.
Registered members can log in here.Back to the home page.

Search articles, jobs, buyers guide, and more.

By Hal Barwood
[Author's Bio]

Gamasutra
June 8, 2005


Change Login/Pwd
Post A Job
Post A Project
Post Resume
Post An Event
Post A Contractor
Post A Product
Write An Article
Get In Art Gallery
Submit News

 


 


Latest Letters to the Editor:
Perpetual Layoffs by Alexander Brandon [09.21.2007]

Casual friendliness in MMO's by Colby Poulson [09.20.2007]

Scrum deals and 'What is Scrum?' by Tom Plunket [08.29.2007]


[Submit Letter]

[View All...]
  



Upcoming Events:
Video Game Expo (VGXPO)
Philadelphia, United States
11.21.08

DIG London Game Conference
London, Canada
11.27.08

5th Australasian Conference on Interactive Entertainment
Brisbane, Australia
12.03.08

IEEE Symposium on Computational Intelligence and Games
Perth, Australia
12.15.08

2K Bot Prize
Perth, Australia
12.15.08

[Submit Event]
[View All...]

 


[Enter Forums...]

Note: Discussion forums for Gamasutra are hosted by the IGDA, which is free to join.
 


Features

Wiring Narrative into Play: a Practical Primer

Gamasutra is proud to present GDCTV, a new special feature showcasing streaming high-quality video content of some of the notable sessions of this year's Game Developers Conference. For this session we present seasoned game professional Hal Barwood's "Wiring Narrative into Play: a Practical Primer":

"Even as developers continue to debate the utility of storytelling in games, narrative proliferates. Stories and storytelling are everywhere. Few titles are unaffected. And few titles take full advantage of the many possibilities narrative offers.

The purpose of this discussion is to illuminate what narrative elements bring to single-player game design, how to maximize their value, and how to integrate them successfully into play structures. Examples are always the best explanations, so much of the discussion will focus closely on a number of successful published titles, celebrating triumphs and offering some alternative ideas to obvious and not-so-obvious shortcomings. "

Please click on the link below (free registration required) to access the current GDCTV streaming lecture:

Wiring Narrative into Play: a Practical Primer

Hal Barwood
, Length - 57:52

______________________________________________________

 



join | contact us | advertise | write | my profile
news | features | companies | jobs | resumes | education | product guide | projects | store



Copyright © 2003 CMP Media LLC

privacy policy
| terms of service