Gamasutra - Features - "GDCTV: The Age of Empires 3 Graphics Engine"
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By Dave Pottinger
[Author's Bio]

and Michael Bean
[Author's Bio]

Gamasutra
June 21, 2005


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Features

The Age of Empires 3 Graphics Engine

Gamasutra is proud to present GDCTV, a new special feature showcasing streaming high-quality video content of some of the notable sessions of this year's Game Developers Conference. For this session we have Ensemble Studios' Dave Pottinger and Michael Bean presenting "The Age of Empires 3 Graphics Engine":

"This talk will provide a look at the graphics engine powering Age of Empires 3. The Age3 engine (actual engine name TBD) is targeted at the bleeding high end, which is somewhat unique for an RTS (realtime strategy) game. A high level architecture overview will discuss some of the basic implementation differences between doing a high end RTS engine compared to more traditional high end graphics engines. There will be an in-depth analysis on the implementation of low-level features such as water rendering and HDR lighting. Finally, some of the higher order graphical features like physics and group animations will be presented, as well."

Please click on the link below (free registration required) to access the current GDCTV streaming lecture:

The Age of Empires 3 Graphics Engine

Dave Pottinger and Michael Bean
, Length - 1:06:59

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