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By
Jerry Heneghan, Elaine Raybourn, Jeffrey M. Taekman, Priscilla Elfrey, and Frank Boosman
Gamasutra
January 2, 2006
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Features

Assessment for Interactive Training Applications
Gamasutra is proud to present GDCTV, a special feature showcasing streaming high-quality video content of some of the notable sessions of last year's Game Developers Conference and Serious Games Summit. For this session entitled "Assessment for Interactive Training Applications," a panel of serious game experts discuss how state data is captured and how assessment is being used in serious games:
"Most games based learning solutions capture state data, flag met or unmet performance criteria and “dump” this data at the end of an experiential learning session. More sophisticated solutions provide a robust After Action Reviews (AARs) that include the capture of time-stamped voice and video packets and chart the captured data graphically. Other solutions provide the means for spectators to provide instructor and peer feedback in real-time. During this panel the participants will explore common assessment requirements across several disciplines.
This panel will explore how assessment is being used in games based learning solutions for:
• U.S. Army Special Forces Soldiers (Adaptive Thinking & Leadership-U.S. Army)
• New York City Firefighters (HAZMAT-HOTZONE)
• Engineering and Science undergraduates
• Medical School Students (surgical team coordination)
• Cross Cultural Communications (America's Army)"
Please click on the link below (free registration required) to access the current GDCTV streaming lecture:
Assessment for Interactive Training Applications
Jerry Heneghan, Elaine Raybourn, Jeffrey M. Taekman, Priscilla Elfrey, and Frank Boosman, Length -
58:23
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