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By Paul Marino
Gamasutra
March 21, 2006

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Features

GDCTV: Machinima: Using Games to Change Filmmaking and Instructional Video

Gamasutra is proud to present GDCTV, a special feature showcasing streaming high-quality video content of some of the notable sessions of last year's Game Developers Conference and Serious Games Summit. In this session from last year's Serious Games Summit in Washington, D.C., Paul Marino,
an award-winning Machinima director and designer,
presents "Machinima: Using Games to Change Filmmaking and Instructional Video" which can be viewed on the GDCTV website (free registration required).
Machinima: Using Games to Change Filmmaking and Instructional Video
Paul Marino
Length - 57:13
Machinima (muh-sheen-eh-mah) is filmmaking within a real-time, 3D virtual environment, often using 3D video-game technologies. In an expanded definition, it is the convergence of filmmaking, animation and game development. Machinima is real-world filmmaking techniques applied within an interactive virtual space where characters and events can be either controlled by humans, scripts or artificial intelligence. By combining the techniques of filmmaking, animation production and the technology of real-time 3D game engines, Machinima makes for a very cost and time efficient way to produce films, with a large amount of creative control.
This session discusses how games are changing the nature of animation and filmmaking, and how machinima techniques can be useful for instructional environments, serious game development, and education of next-generation filmakers.
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