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Features

E3 2006 Conference Round-Up
With E3 2006 now concluded, Gamasutra is proud to provide an additional, useful compilation of the exclusive Gamasutra coverage of the E3 2006 Conference sessions, as well as our on-the-spot interviews from the week, and our live coverage of the 'big 3' pre-E3 press conferences, all collated into one handy list.
For those wanting even further detail on the many announcements and news stories that debuted at E3, you are welcome to peruse our complete E3 coverage page, sponsored by Emergent Game Technologies, which also includes all the breaking industry and product news from the week.
E3 Panel/Workshop Coverage
E3 Panel: 'Analyzing World Markets [05.12.06]
In an unmissable session at this week's E3 Expo, analysts including Wedbush Morgan's Michael Pachter, Screen Digest's David MacQueen, NPD's Anita Frazier, and KBC's Hiroshi Kamide provided a definitive world game market overview.
E3 Panel: 'Massively Cross-Platform Games' [05.12.06] On the second day of E3, a panel session was held concerning the 'crossplatform' concept, from playing a game through multiple console media, through more wide-ranging ideas, featuring luminaries like Richard Garriott, John Smedley, and Jessica Mulligan.
E3 Panel: 'What's Next?' - The Future Of Design [05.12.06] On the Wednesday morning of E3, a panel discussion was held with some of the most dynamic game developers in the industry, including Suda51, Bethesda's Todd Howard, and id's Tim Willits, concerning the future of game design on the next-gen consoles.
E3 Workshop: The Inner Game: What Goes Into The Industry's Best-Selling Titles [05.12.06] As part of the continued E3 developer sessions, the 'Inner Game' panel included luminaries such as Peter Molyneux, Louis Castle, Tetsuya Mizuguchi, and more, discussing how successes are made and failures spawned in the game biz.
E3 Roundtable: Revitalizing Genres with Creativity [05.11.06] On Thursday as part of the E3, innovators from Electronic Arts, Ubisoft Montreal, Harmonix, and Sony Computer Entertainment America met for the fascinating E3 workshop: "Cracking the code of creativity".
E3 Panel: Game Creators Talk 'Franchise Power' [05.11.06] Late Wednesday afternoon a panel session featuring Ubisoft, Infinity Ward, and Electronic Arts, 'Franchise power', was held, to discuss successful franchises, and how to keep sustain interest in games after multiple iterations.
E3 Panel: Top Designers Tackle the Challenges of Interactive Narrative [05.11.06] Games are a new, different type of narrative, and strong interactive stories can not emulate the tactics of film. This was the central theme of a discussion held at E3, with God of War 's David Jaffe, Indigo Prophecy's David Cage and others.
E3 Panel: 'Game Piracy: Protecting Your Product' [05.11.06] In a fascinating E3 panel. 'Game Piracy: Update on the Latest Strategies to Protect Your Product', the ESA's Chunnie Wright talked piracy issues with representatives from the FBI, id, Activision, and more.
E3 Roundtable: Twists in the Production Pipeline [05.11.06] As transitions to next-gen consoles sweep the industry, management in the production pipeline is changing, and representatives from 1st Playable, Activision, Vicious Cycle, Monolith, Foundation 9 and Red Storm discussed it in this E3 session.
E3 Roundtable: Online Experts Discuss Importance of Online Communities [05.10.06] "Profiting from Innovative Online Communities" was a roundtable discussion held during the afternoon of E3's opening day, and bringing together representatives from Microsoft, Xfire, Gravity, EA, and Linden Lab to discuss the future of online.
E3 Workshop: Persistent Professionals in Persistent Worlds [05.10.06] In this fascinating E3 session, representatives from BioWare, Sony Online Entertainment, Perpetual Entertainment, Disney Online, Webzen and Turbine gathered to discuss the past, present, and the future of the MMO.
E3 Workshop: Next-Gen Game Design: How The New Consoles Stack Up [05.10.06] A roundtable was conducted before the start of the E3 Expo on Tuesday afternoon, concerning how next-gen development is looking, featuring senior personnel from Backbone Entertainment, Stormfront Studios, Ubisoft Montreal, and Electronic Arts Montreal.
E3 Workshop: Digital Distribution Lays Down Tracks [05.10.06] Late on Tuesday afternoon, an E3 panel convened to discuss the potential future of digital distribution, as well as its drawbacks, featuring panelists from Boonty, EA, IGN, Exent, and others.
E3 Workshop: MMO Experts Take Genre Out of Stagnation [05.09.06] "Beyond Risk: A Modern Approach to MMORPG Development," a workshop held on the Tuesday prior to E3 2006, brought together representatives from NCSoft, Multiverse, and veteran freelancer Jessica Mulligan to ask fascinating questions on online worlds.
E3 Workshop: Major Publishers Pitch E3: The Game [05.09.06] In this pre-E3 workshop, higher-ups from Planet Moon Studios, NetDevil, Gearbox, BioWare and mobile publisher Gameloft are given the challenge to design and pitch a game based on a license familiar to all those in attendance: E3 itself!
E3 Workshop: Will Wright On Spore , Innovation, Nintendo Wii [05.09.06] In a pre-E3 workshop held today, Maxis' Sims and upcoming Spore designer Will Wright discussed where his ideas come from, the future of innovation, game design education, and his thoughts on the Nintendo Wii.
E3 Workshop: Casual Game Giants Discuss Revenue, Future [05.09.06] In one of the first workshops held during the days prior to E3's show floor opening, casual game experts from PlayFirst, AtomShockwave, PopCap, WildTangent, Reflexive and Fuel Industries argue the casual space's future.
E3 Interviews
E3 Q&A: Atlus' SMT Character Designer Kazuma Kaneko [05.12.06] On the last day of E3, Gamasutra had a chance to talk to Atlus' Kazuma Kaneko, the noted Shin Megami Tensei character designer, about his design sense, doing outsourced work as a full-time employee, and his creative methodology
E3 Q&A: Hit Maker's Bob Timbello [05.11.06] This latest E3 Q&A from Gamasutra catches up with Hit Maker's Bob Timbello, director of development for the Japanese firm (Blade Dancer), discussing the Japanese market and the future of handhelds.
E3 Q&A: Gamevil's Kyu Lee [05.11.06] At E3 2006, Gamasutra caught up with president Kyu Lee from innovative Korean cellphone game developer Gamevil, noted for one-button title Skipping Stone, and bringing more games to the States now.
E3 Q&A: Nintendo of America's Beth Llewelyn On Wii [05.11.06] At E3 2006, Gamasutra sat down with Nintendo of America's senior director of public relations Beth Llewelyn regarding the Wii, as well as Nintendo's ongoing strategy for the next generation.
E3 Q&A: Q's Tetsuya Mizuguchi and Phantagram's Sanyoun Lee [05.11.06] At E3 2006, Gamasutra spoke to Q Entertainment's Tetsuya Mizuguchi and Phantagram CEO Sanyoun Lee about their Ninety-Nine Nights inspiration, methods, and why it's "difficult to make a war drama".
E3: Q&A - Hudson Entertainment's John Lee [05.10.06] The U.S. Branch of Konami-owned Hudson is having a intriguing E3 show, having recently licensed Turbografx content for the Wii virtual console. We grabbed an exclusive Q&A with Hudson's director of marketing, John Lee, on the state of the veteran company.
Pre-E3 Press Conferences
Breaking: Microsoft Pre-E3 Keynote Live Report [05.09.06] Microsoft's pre-E3 press conference at Grauman's Chinese Theater revealed Fable 2, Shadowrun, a host of Xbox Live Arcade titles, and Bill Gates introducing Live Anywhere, before a Halo 3 trailer finished things off in style.
Breaking: Nintendo Pre-E3 Keynote Full Report [05.09.06] Nintendo's Pre-E3 press conference revealed another feature of the Wii controller with demonstrations of its functionality, along with a preview of Wii titles in the works, including a Zelda launch title - full details inside.
Sony Pre-E3 Event Coverage [05.08.06] Sony's delayed pre-event press conference revealed the launch price for the PlayStation 3 ($499 for the 20GB model, $599 for the 60GB model) and the PlayStation 3's motion and acceleration-sensing Dual Shock-like controller - full details inside.
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