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By Dimitris Grammenos
[Author's Bio]

Gamasutra

August 17, 2006

The Theory of Parallel Game Universes: A Paradigm Shift in Multiplayer Gaming and Game Accessibility

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The Theory of Parallel Game Universes:  A Paradigm Shift in Multiplayer Gaming and Game Accessibility


Playable Example

Access Invaders supports the instantiation of Parallel Game Universes on a single computer, following the approach illustrated in Figure 3. You can download a demo from: http://www.ics.forth.gr/hci/ua-games/access-invaders/download.php

How to play:

  1. 1. Use the mouse or, the up/down arrow keys and ‘space’ or ‘enter’ to select ‘Parallel Game Universes’.
  2. 2. Press any key twice.
  3. 3. Select ‘New Game’.
  4. 4. Player 1 (blue spaceship) uses the left/arrows to move and ‘space’ to fire. Her rockets are quite slow and collide with the shields. Only one of her rockets can be active at any time. She can destroy only the group of insect-like aliens, but she can be destroyed by both groups. The insect-like aliens are fast and fire constantly, while the robot-like aliens are slow and fire at a very slow rate.
  5. 5. Player 2 (yellowish spaceship) uses the ‘tab’ key to switch its direction of movement. The spaceship is constantly moving and firing. Her rockets are fast and do not collide with the shields. Up to three of her rockets can be active at any time. She can destroy and be destroyed only by the group of robot-like aliens.

Acknowledgments

I would like to thank Professor Constantine Stephanidis and Dr. Anthony Savidis for their invaluable advice and support.

Works Cited

  1. Human-Computer Interaction Laboratory, of the Institute of Computer Science, Foundation for Research & Technology – Hellas, http://www.ics.forth.gr/hci/
  2. Grammenos, D., Savidis, A., Stephanidis C. (2005). UA-Chess: A Universally Accessible Board Game. In Proceedings of the 3rd International Conference on Universal Access in Human-Computer Interaction. G. Salvendy (ed.). Las Vegas, Nevada, USA, July 2005. Lawrence Erlbaum
  3. http://www.ics.forth.gr/hci/ua-games/
  4. http://www.ics.forth.gr/proj/at-hci/files/white_paper_1998.pdf
  5. http://www.ics.forth.gr/hci/ua-games/ua-chess/
  6. http://www.ics.forth.gr/hci/ua-games/access-invaders/
  7. Grammenos, D., Savidis, A., Georgalis, Y., & Stephanidis, C. (2006). Access Invaders: Developing a Universally Accessible Action Game. In K. Miesenberger, J. Klaus, W. Zagler, & A. Karshmer (Eds.), Computers Helping People with Special Needs, Proceedings of the 10th International Conference, ICCHP 2006, Linz, Austria, 12 – 14 July (pp. 388–395). Berlin Heidelberg, Germany: Springer. URL: http://dx.doi.org/10.1007/11788713_58
  8. http://www.pathwaysdg.com
  9. http://www.madentec.com/news/ra2000/story.html

Contact Information

Dr. Dimitris Grammenos
HCI Laboratory, ICS-FORTH
Heraklion, Crete, GR - 70013 Greece
tel: +30 2810 391755, fax: +30 2810 391740
e-mail: gramenos@ics.forth.gr




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