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Compiled By Brandon Boyer
[Author's Bio]
and Frank Cifaldi
[Author's Bio]
Gamasutra
October 6, 2006

The Gamasutra Quantum Leap Awards: Role-Playing Games

Honorable Mentions

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The Quantum Leap Awards

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Features

The Gamasutra Quantum Leap Awards: Role-Playing Games


Honorable Mention: Final Fantasy IV

Although Final Fantasy IV (FF2 US) was a leap from the original graphically, it really brought the story to the forefront. No longer were you playing characters who listened but never spoke. Cutscenes involved conversations, not one-sided, quest-giving monologues. It made you care for the individual characters in your party, not as collections of stats and equipment who could complete quests, but as characters in a story full of internal and external conflict.

-Marc Barber, Troika Games

Final Fantasy IV (Final Fantasy II in US) transformed RPGs by the use of a much more complex and rewarding narrative that set the standard for console RPGs for years to come.

-Anonymous

Honorable Mention: Neverwinter Nights

I think it was BioWare's Neverwinter Nights beacause of the quality of tools provided to the players. You could build your own dungeon, city, whatever, and you could, as a DM rule over the gaming experience of the party, in multiplayer mode.

-Nikos Natsios

Neverwinter Nights' toolset has given thousands of players the power to design and build their own modules, diversifying the content available in the game and pushing the original creators of the game to do the same. It has offered an inroad for many individuals into the game industry, and also found use in the serious games market. Other games have done some things better (emulated the PnP expererience better (Fallout), hugely broadened the console rpg market (FF7)), but Neverwinter Nights has, through it's community, changed the possibility of what a game can become.

-Alan Rawkins, Rawkins.ca




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