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Features

The Gamasutra Quantum Leap Awards:
Role-Playing Games
Honorable Mention: Final
Fantasy IV
Although Final Fantasy IV (FF2 US) was a leap from the original
graphically, it really brought the story to the forefront. No longer
were you playing characters who listened but never spoke. Cutscenes
involved conversations, not one-sided, quest-giving monologues.
It made you care for the individual characters in your party, not
as collections of stats and equipment who could complete quests,
but as characters in a story full of internal and external conflict.
-Marc Barber, Troika Games

Final Fantasy IV (Final Fantasy II in US) transformed RPGs by
the use of a much more complex and rewarding narrative that set
the standard for console RPGs for years to come.
-Anonymous
Honorable Mention: Neverwinter Nights
I think it was BioWare's Neverwinter Nights beacause of the quality
of tools provided to the players. You could build your own dungeon,
city, whatever, and you could, as a DM rule over the gaming experience
of the party, in multiplayer mode.
-Nikos Natsios

Neverwinter Nights' toolset has given thousands
of players the power to design and build their own modules, diversifying
the content available in the
game and pushing the original creators of the game to do the same. It has
offered an inroad for many individuals into the game industry,
and also found use in
the serious games market. Other games have done some things better (emulated
the PnP expererience better (Fallout), hugely broadened the console rpg
market (FF7)), but Neverwinter Nights has, through it's community,
changed the possibility
of what a game can become.
-Alan Rawkins, Rawkins.ca
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