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Features

The Gamasutra Quantum Leap Awards:
Role-Playing Games
I think Oblivion definitely should get the nod because you can
do virtually anything in that game...and I do mean anything. My
roommate stole a horse, was being chased by guards, eventually
evaded them, and was getting attacked by wolves, accidently hit
the horse and the horse attacked him until he had to kill it. He
then ended up coming across a guard on horseback, lured him off
and stole his horse, left it in the woods and came back 3 days
later (in game) and it was still sitting right there. The fact
that you can interact with every character is phenomenal...Over
all it is one of the most immersive games I have ever played, (over
100+ hours and have barely even touched the main quest).
-Robert Litwin

Elder Scrolls Oblivion -- not only is it the best RPG, but also
is one of the best games ever. The graphics are probably the biggest
quantum leap for an RPG. Most RPGs don't have cutting edge graphics
and quality art like this game, and I don't consider cut scenes
like in the Final Fantasy series as "game graphics," since they
are pre-rendered. Other things that make this game great are the
size of the world, the number of quests, and best of all the nearly
perfectly balanced gameplay. I never felt like I was a professional
exterminator, unlike other RPGs.
-Anonymous
I wanted to say Phantasy Star 1, for honing the Japanese
format and setting the standard for the next 20 years, but I have
to tip my hat the the new generation. Oblivion allows the player
to create their own story in a way that no other game has up to
this point. It takes the ideas of the past and finally in one fell
swoop, blends them into a near perfect experience. It is the biggest "quantum
leap" to me because role playing games should allow the player
to feel as if they are the star of their own amazing tale, and
that the "role" you "play" is important and dynamic. Others have
tried (including Morrowind), but Oblivion actaully pulled it off,
raising the bar far above and beyond any other RPG experince. It
challenges players, but more importantly, it throws down the gauntlet
for the whole industry.
-Jason Rosenstock

Oblivion has made the biggest quantam leap ever for an RPG. There
has never been such a significant advance in gaming in one game.
End of story.
-Anonymous
I would say the Elder Scroll series. It took elements from classic
games like Bard's Tale and Eye of the Beholder and blended them
together into a fully 3d interactive environment. I loved Morrowind,
but Oblivion takes the cake as the single BEST RPG i have ever
played.
-Stefan Park, Gen-i Limited
Elder Scrolls IV: Oblivion is the first to implement the trifecta
of role-playing games. 1) It was able to bypass on-screen text
as the primary form of communication between game and player. 2)
It was able to provide a truly open-ended and seemingly endless
world of gameplay and, most importantly, 3) it achieved the very
definition of what an RPG is: playing a role in an immersive and
fantastic story. "Immersive" is the deciding factor. In Oblivion,
you are always playing, never watching. Your actions are followed
by believable consequences that ingeniusly results in an unprecedented
quality of choice for the player. You play the game and sometimes
the game plays you (anyone who killed a guard within the first
few hours knows what I'm talking about). And it is the one true
game that is successful in blurring the line between RPG fan and
casual gamer because it succeeds in everything an RPG fan wants,
and everything a non-RPG player didn't know they loved. This is
unmatched by any other story-based RPG I have played. I'll never
forget the first hour of playing it. I stole something, was caught,
resisted arrest, somehow escaped and killed a guard, ran and hid
on a docked ship, went to sleep only to wake up and discover the
ship had been hijacked, saved the crew and returned to port. The
absolute joy was none of it felt forced, repetitive, guided or
scripted. Bravo, Bethesda, and thank you for making a believer
out of this
RPG pessimist.
-Matthew Allmer, Rendered Vision
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