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Compiled By Brandon Boyer
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and Frank Cifaldi
[Author's Bio]
Gamasutra
October 6, 2006

The Gamasutra Quantum Leap Awards: Role-Playing Games

Honorable Mentions

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The Quantum Leap Awards

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The Gamasutra Quantum Leap Awards: Role-Playing Games


3. The Elder Scrolls IV: Oblivion

I think Oblivion definitely should get the nod because you can do virtually anything in that game...and I do mean anything. My roommate stole a horse, was being chased by guards, eventually evaded them, and was getting attacked by wolves, accidently hit the horse and the horse attacked him until he had to kill it. He then ended up coming across a guard on horseback, lured him off and stole his horse, left it in the woods and came back 3 days later (in game) and it was still sitting right there. The fact that you can interact with every character is phenomenal...Over all it is one of the most immersive games I have ever played, (over 100+ hours and have barely even touched the main quest).

-Robert Litwin

Elder Scrolls Oblivion -- not only is it the best RPG, but also is one of the best games ever. The graphics are probably the biggest quantum leap for an RPG. Most RPGs don't have cutting edge graphics and quality art like this game, and I don't consider cut scenes like in the Final Fantasy series as "game graphics," since they are pre-rendered. Other things that make this game great are the size of the world, the number of quests, and best of all the nearly perfectly balanced gameplay. I never felt like I was a professional exterminator, unlike other RPGs.

-Anonymous

I wanted to say Phantasy Star 1, for honing the Japanese format and setting the standard for the next 20 years, but I have to tip my hat the the new generation. Oblivion allows the player to create their own story in a way that no other game has up to this point. It takes the ideas of the past and finally in one fell swoop, blends them into a near perfect experience. It is the biggest "quantum leap" to me because role playing games should allow the player to feel as if they are the star of their own amazing tale, and that the "role" you "play" is important and dynamic. Others have tried (including Morrowind), but Oblivion actaully pulled it off, raising the bar far above and beyond any other RPG experince. It challenges players, but more importantly, it throws down the gauntlet for the whole industry.

-Jason Rosenstock

Oblivion has made the biggest quantam leap ever for an RPG. There has never been such a significant advance in gaming in one game. End of story.

-Anonymous

I would say the Elder Scroll series. It took elements from classic games like Bard's Tale and Eye of the Beholder and blended them together into a fully 3d interactive environment. I loved Morrowind, but Oblivion takes the cake as the single BEST RPG i have ever played.

-Stefan Park, Gen-i Limited

 

Elder Scrolls IV: Oblivion is the first to implement the trifecta of role-playing games. 1) It was able to bypass on-screen text as the primary form of communication between game and player. 2) It was able to provide a truly open-ended and seemingly endless world of gameplay and, most importantly, 3) it achieved the very definition of what an RPG is: playing a role in an immersive and fantastic story. "Immersive" is the deciding factor. In Oblivion, you are always playing, never watching. Your actions are followed by believable consequences that ingeniusly results in an unprecedented quality of choice for the player. You play the game and sometimes the game plays you (anyone who killed a guard within the first few hours knows what I'm talking about). And it is the one true game that is successful in blurring the line between RPG fan and casual gamer because it succeeds in everything an RPG fan wants, and everything a non-RPG player didn't know they loved. This is unmatched by any other story-based RPG I have played. I'll never forget the first hour of playing it. I stole something, was caught, resisted arrest, somehow escaped and killed a guard, ran and hid on a docked ship, went to sleep only to wake up and discover the ship had been hijacked, saved the crew and returned to port. The absolute joy was none of it felt forced, repetitive, guided or scripted. Bravo, Bethesda, and thank you for making a believer out of this RPG pessimist.

-Matthew Allmer, Rendered Vision




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