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Compiled By Brandon Boyer
[Author's Bio]
and Frank Cifaldi
[Author's Bio]
Gamasutra
October 6, 2006

The Gamasutra Quantum Leap Awards: Role-Playing Games

Honorable Mentions

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The Quantum Leap Awards

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Features

The Gamasutra Quantum Leap Awards: Role-Playing Games


1. Fallout

Fallout, because it proved that gameplay and story can make a financially successful RPG in the age of the dawn of obsession with 3d graphics, because it proved that brand new gameplay mechanics (i.e. the SPECIAL system) can be far superior to existing D&D systems slavishly adhered to by less adventurous developers. In short, because it innovated in all the areas that make a game different from its counterparts and sold enough copies to warrant a sequel!

-Anonymous

Fallout - this rpg really has everything a great rpg needs: incredibly robust player character development, not just combat skills; great original story and setting, not just another rpg with elves and orcs; a great turn based combat system for people who like to think, but yet has some of the most rewarding critical death animations that rival any game, not just rpgs; a rich world full of interesting npc characters, enemies and places; functional UI, and great character dialogue system; because the game was open ended and the character development was really deep, it is actually replayable more than 3 times.

-Anonymous, Electronic Arts


Fallout - simply because it was the first RPG that offered you realistic choices in a believable environment: YOU made the story and it looked REAL.

-Anonymous

Fallout: the first open ended RPG, with a unique atmosphere, visual style, characters and plot. It allowed you to play whatever type of character you wanted-and is one of rare games truly deserving the title of a "Role-playing game".

-Anonymous

Fallout, because of the quantity of possibilities it offered to the player : for the first time, you were really "role playing" ; I mean playing the role of someone else, in an whole graphically developped universe. The best video role-play experience ever, both in gaming design and in a technical point of view.

-Arnaud DAVID, SupInfoGame




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