|
Features

The Gamasutra Quantum Leap Awards:
Role-Playing Games
Fallout, because it proved that gameplay and story can make a
financially successful RPG in the age of the dawn of obsession
with 3d graphics,
because it proved that brand new gameplay mechanics (i.e. the SPECIAL
system) can be far superior to existing D&D systems slavishly
adhered to by less adventurous developers. In short, because it
innovated in all the areas that make a game different from its
counterparts and sold enough copies to warrant a sequel!
-Anonymous

Fallout - this rpg really has everything a great rpg needs: incredibly
robust player character development, not just combat skills; great
original story and setting, not just another rpg with elves and
orcs; a great turn based combat system for people who like to
think, but yet has some of the most rewarding critical death animations
that rival any game, not just rpgs; a rich world full of interesting
npc characters, enemies and places; functional UI, and great character
dialogue system; because the game was open ended and the character
development was really deep, it is actually replayable more than
3 times.
-Anonymous, Electronic Arts

Fallout - simply because it was the first RPG that offered you
realistic choices in a believable environment: YOU made the story
and it looked REAL.
-Anonymous

Fallout: the first open ended RPG, with a unique atmosphere, visual
style, characters and plot. It allowed you to play whatever type
of character you wanted-and is one of rare games truly deserving
the title of a "Role-playing game".
-Anonymous
Fallout, because of the quantity of possibilities it offered to
the player : for the first time, you were really "role playing" ;
I mean playing the role of someone else, in an whole graphically
developped universe. The best video role-play experience ever,
both in gaming design and in a technical point of view.
-Arnaud DAVID, SupInfoGame
|