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Features

Completely Eliminate Texture Seams with 3dsMax
Step 2: Place an Unwrap UVW modifier on the stack (map channel 1), then place another UVW modifier on the stack (map channel 2). At this point you have a choice, you can either go into the UVW Editor and continue from there, or you can place a Planar UVW mapping on the object. For this article we’ll place a Planar UVW mapping on the object.
Step3: Select UVW Map and set it to planar. Click ‘View Align’ and ‘Fit’. Now, make sure you set the map channel to 2 (very important step).
Step4: Place an Unwrap UVW modifier on the stack (set to map channel 2) and open the UVW Editor.

The blue represents where the actual seams on the model are. The green lines represent the seams around our projection area; these are not a problem at all, as they are only temporary.
Step 5: Open the ‘Render To Texture’ dialog (default :press 0) .

- Set the Map Channel to 2 (Red).
- Add a diffuse map (Green).
- Set the filename and location (Blue).
- Select a render size (Almond).
Another important thing to keep track of is the ‘Padding’ box found under ‘selected object settings’ (just above ‘Mapping coordinates’). This will come in handy in just a little bit , but for now just be aware of it.
- Click render at the bottom of the ‘Render To Texture’ dialog.
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