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By Peter Kojesta
[Author's Bio]
Gamasutra
October 19, 2006

Completely Eliminate Texture Seams with 3dsMax

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Completely Eliminate Texture Seams with 3dsMax


Once you render, the output window will appear. You may be tempted to save this image off and use it for the next step, but you should open the file you rendered out to instead. If you save and use the image in the output window, you’ll defeat the effectiveness of this method. This relates to ‘padding’ as mentioned above.  The padding correlates to overdraw along the seams. This is what essentially hides the seams by over painting X number of pixels at the edge.

Step 6: Launch Adobe Photoshop and open your temp.tga file (Use TGA to preserve the quality). Now, just paint over the original seam as you please.


Now that you’ve painted over the original seams, you will save temp.tga and then go back to 3d Studio Max.

Step 7: Open the material Editor (default m). Select a new material slot and load temp.tga into the diffuse color slot under the ‘Map’ rollout. Once inside the bitmap menu, make sure to set this texture’s Map Channel to 2.   

Apply this texture to the model and you’ll see the results immediately. We’re almost done at this point.




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