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By Peter Kojesta
[Author's Bio]
Gamasutra
October 19, 2006

Completely Eliminate Texture Seams with 3dsMax

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Completely Eliminate Texture Seams with 3dsMax


Step 8: Now that you’ve applied this projected texture to the model, you need to open the render to texture dialog once more (default: 0). This time you will set the Map Channel to 1, and change temp.tga to temp_1.tga; that’s all. You have the option to increase the ‘padding’ here if you want or need to (a setting of 3 is fine). Now, render again.

Step 9: Open temp_1.tga in Adobe Photoshop, You’ll see that it rendered the original UVW’s while retaining the changes you made in the improvised projection model. Copy the entire canvas and paste it over your main texture sheet as a new layer. Erase or cut away any sections that are not directly affected by the projection changes you made.

Step10: Save the original texture and check it out in 3d Studio Max. Your seam is gone. In our case, you can see the red line is perfectly lined up.

Being an art contract studio means we have to know all the tricks of the game (no pun intended). We’re constantly trying new things to ensure we are the best. I hope this method finds a useful place in your studio’s Art pipeline. It’s 2006, and there is no longer an excuse for seams. 

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[Hey, artists! Does Kojesta's method work for you? Do you have other tips and tricks to add? Do you, perhaps, have another method entirely for eliminating texture seams? Well, then, speak up! Shoot off a Letter to the Editor, and tell us what's on your mind.]




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