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Features

The Gamasutra Quantum Leap Awards:
Storytelling
Honorable Mention: Marathon

The integration of (often quite long) monologues with recognizable
characterizations into gameplay through computer terminals was
a brilliant way of keeping the story engaging during gameplay--you
never knew whether you'd get smacked in the back of the head while
reading your new mission objectives. What's worse, you were more
often than not being insulted by some snarky AI. You got
the depth of story you wanted--you could play through it without
scratching the surface, or you could seek out hidden terminals
and try to decipher the bizarre and often garbled stories contained
therein, and post with other pale obsessives to the Marathon's
Story Page, which still exists at marathon.bungie.org/story. Finally,
consider that this game was going up against Doom. Same
genre, same era, profoundly different attitude towards story. 'Nuff
said.
Max Lieberman
Honorable Mention: Baldur's Gate 2
Even the smallest of quests in Baldur's Gate II seemed
to have a huge impact on the inhabitants of the world around
you. You don't just clear trolls out of a castle, you go into
the castle and rebuild an heirloom artifact, rescue hiding servants,
discover some of the castle's hidden treasures and ally with
the castle's young heiress. And after that's done, you can inhabit
the castle and help manage its assets, all with the aid of those
whom you rescued in the process. Rarely in this game
do you go clear out a dungeon, then go back to town and sell
your loot and forget it ever happened. This game has done a fantastic
job of making each of the player's actions have a lasting impact
on the game's characters.

If there's one thing that makes a story great, it's the characters. Baldur's
Gate II had tons of unique characters, all with very fleshed
out personalities. But one thing that made it a "Quantum Leap" was
the integration of these personalities into different situations.
Your stoic Paladin buddy may react differently to the horrors
of a sinister cult compared to your brooding Drow cleric. And
better yet, they may just react to one another, leaving it up
to the player to settle their dispute. On the other hand, the
game also offers the player a chance to romance with certain
characters in the game, a relationship that grows over the course
of the adventure, so subtly that the player may not even notice
he's in that character's "romance" string.
In a game where the player can choose to be any race, to be good,
neutral or evil, and to be any class he wishes, Baldur's Gate
II does an amazing job of making the player feel like the
story was built just for his character, and that the party he chooses
to travel with was hand-picked just for him. Games like Grim
Fandango and System Shock 2 have characters, plotlines
and deliveries that have really stuck with me, but the fantastic
dynamic aspect to Baldur's Gate II give it my vote for
the biggest quantum leap in storytelling.
Josiah Colborn, Novo Interactive
Honorable Mention: Jade Empire

Jade Empire had absolutely gorgeous art direction, an
incredible original score, and amazing character development. The
game had a great plot and excellent pacing. It perfected
what Knights of the Old Republic had prototyped with the
good/evil character schema, something which was copied by virtually
the entire industry. Achieving meaningful play through
dramatic decisions and creating situations requiring sacrifices
and compromise made the game truly a game and not simply interactive
fiction. Few games have ever brought tears to my eyes because of
genuine emotion.
Kale Menges, The Guildhall at SMU
Honorable Mention: Gabriel Knight (series)

What I like about Gabriel Knight is that the
characters’own views aren’t forced on you, like in
a lot of story driven games. Also, a point that stands
out is how Jane Jensen actually gives you the background story
in the game if you are interested in it. Overall, the writing
in the series is consistent and characters act as you’d
expect them to act when they take up their reoccurring roles
in the later games. I really believe that the Gabriel Knight series was a quantum leap in terms of story telling.
Anonymous
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