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Features

The Gamasutra Quantum Leap Awards:
Storytelling
Half-Life is the obvious answer, not because it used movie-level
production values or deep philosophical conundrums (those would
be Metal Gear Solid 2 and Deus Ex, respectively), but because it
chose to integrate the storytelling entirely into the gameplay.
By eschewing dialogue trees and non-interactive cutscenes, Half-Life cut right to the meat of a FPS, and gave us a peek at what video
games can be capable of.
Andrew Swan, Snow Goose Productions

Half-Life introduced a new high bar in immersing the player in
a world where he is the hero.
Javier Heredia, DukWorld

Half-Life was the first FPS that used the strengths of
the first person view to tell a decent story. The train
ride intro was brilliant.
Corey Navage, Day 1 Studios
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