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Compiled By Brandon Boyer
[Author's Bio]
and Frank Cifaldi
[Author's Bio]
Gamasutra
November 3, 2006

The Gamasutra Quantum Leap Awards: Storytelling

Honorable Mentions

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The Quantum Leap Awards

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The Gamasutra Quantum Leap Awards: Storytelling


2. Half-Life

Half-Life is the obvious answer, not because it used movie-level production values or deep philosophical conundrums (those would be Metal Gear Solid 2 and Deus Ex, respectively), but because it chose to integrate the storytelling entirely into the gameplay. By eschewing dialogue trees and non-interactive cutscenes, Half-Life cut right to the meat of a FPS, and gave us a peek at what video games can be capable of.

Andrew Swan, Snow Goose Productions

Half-Life introduced a new high bar in immersing the player in a world where he is the hero.

Javier Heredia, DukWorld

Half-Life was the first FPS that used the strengths of the first person view to tell a decent story. The train ride intro was brilliant.

Corey Navage, Day 1 Studios




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