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By Raina Lee
[Author's Bio]
Gamasutra
November 21, 2006

Meet The Machinimakers: The 2006 Machinima Festival Report

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Features

Meet The Machinimakers: The 2006 Machinima Festival Report


Panel: “Intellectual Properties Roundtable”

Copyright and propriety are main concerns in the growing field of machinima, especially if creators want to break into mainstream distribution. Creating films from prepackaged games and existing characters is the game industry equivalent of hip hop sampling. While game companies have been slow to respond to machinima, and in most cases have been supportive of machinima, legal use of game properties are still up for debate.

“Will I Get Sued?” explored the legal ramifications of repurposing licensed properties. The host of lawyers offered advice on how machinimators can protect themselves before game companies go the way of the music industry – charge high premiums for the borrowing creative material. The panelists included (moderator) Professor Jennifer Urban of the Intellectual Properties Clinic of the University of Southern California, USC law students Amir Kaltgrad and Charles C. Koole, Fred Von Lohmann of the Electronic Freedom Foundation, and Jon Griggs, a filmmaker. The panel was an informative lesson in digital rights, yet its main flaw was, as noted by the moderator, the lack of presence of game publishers.

Kaltgrad and Koole gave briefings on what artists need to know about intellectual property, such as the life span of copyright and trademark, and the concept of fair use, the most contested term in the culture industry.

Professor Urban then explained the infringements of copyright, which includes anything copied, distributed, performed, displayed, and derivative of owned properties. Parody such as “Red vs. Blue” is permitted, while using a Halo machinima for an Iraq protest film would not. She illustrated the case of trademark protection, Marvel vs. NCsoft, where Marvel sued NCsoft’s over the likeness of Marvel characters and logos (Marvel and NCSoft eventually settled). The group warned creators to read the fine print in End User License Agreements (EULA). Optimistically, the group concluded that no machinima creators had been sued – yet.

The next panelists gave an example of a real case study of machinima artist vs. game publisher. Fred Von Lohmann of Electronic Freedom Foundation posed the question of whether machinima will be an independent art form or the subject of corporate “sharecropping,” where creators will have to beg permission for each use. A veteran defender of digital creator rights, Von Lohmann warned that without artists’ advocacy for machinima, corporate interests will co-opt the medium, and go the way of the music industry – where licensing itself becomes the profitable industry.

Von Lohmann and EFF represented the fourth speaker, Jon Grigg, a filmmaker who had dealt with an unresponsive game company, Valve. Grigg had contacted Valve numerous times to get permission for Counterstrike machinima for his film Deviation, with no response. He needed the permission in order for Atom Films to carry and distribute his work, and for him to be able to make a profit. While Grigg ultimately received permission, Von Lohmann noted that game companies do not have a stance on machinima yet, and it’s up to the machinima community to sway things their way.

Von Lohmann reminded the audience that game companies have been supportive of machinima in the past, but its creators should seek to convince jurors and game companies that machinima does not compete with game sales. Another step creators can take to protect themselves from copyright infringement suits is to closely read the EULAs, and complain if they restrict machinima. Von Lohmann recommended looking at clauses forbidding creative and derivative work, and clauses that force the loser of any court case to assume legal fees of the corporation. Von Lohmann also recommended creators approach the marketing branches of game companies and remind them that machinima can promote sales and the brand.




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