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By Raina Lee
[Author's Bio]
Gamasutra
November 21, 2006

Meet The Machinimakers: The 2006 Machinima Festival Report

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Meet The Machinimakers: The 2006 Machinima Festival Report


Trash Talk's Matt Dominianni

GS: How and why did you choose to do a talk show like Trash Talk in machinima?

Matt Dominianni: In 1998, myself and the other guys in Ill Clan wanted to get involved with video games. We were also filmmakers. But at that time, making movies was nothing like what it’s like today. There was no such thing as getting a Mac with iMovie. Video editing was very expensive, and there was no way to do simple animation. We were Quake players together and we decided, why not give it a try and see if we can use [Quake] to make a movie.

And this was 1998, where one or two other people had made a machinima movie before us. We made a movie called Apartment Hunting (.mov), and ever since we’ve been continuing with that. We took the character in Quake who, if he’s not holding a gun is holding an axe, and we made him look like a lumberjack. So our characters were Larry and Lenny lumberjack. And basically the show was they walked around one of the Quake maps and talked about how they were getting an apartment there. It went over really well; it’s still on Wired’s Animation Express. Since then we’ve continued with it. We now we do it a little bit more professionally. We do some commercials and things like that, and we perform live in front of an audience.

GS: How do you make Trash Talk? What kind of software and technical constraints you have?

MD: Unlike other machinima filmmakers, we don’t use existing game assets. We create all our own assets and do all our own programming. We’ve created our own virtual television studio with a camera that can teleport to one location to another, and characters can be controlled in real-time. They have facial animation and other gestures, and we actually control them like puppets, and interact with the audience. We’re one of the few people who do Machinima that way.

GS: What software do you use?

MD: We use the Torque game engine by Garage Games. It’s one of the few game engines where, for 100 bucks, you can down get into the source code and change whatever you want. Whereas with some of the other games, you can only make mods. We used to use Quake and Quake 2, but now we use Torque because you can really get in and change things.

GS: Are there copyright issues with Torque?

MD: Basically with Torque, it’s not a game. It’s just a game engine, and every asset we made ourselves. Ill Will is a character we made just for this show. We did that with intellectual property in mind. We don’t want to turn around one day when it’s time to sell DVDs, or time to move on, and suddenly Microsoft owns our characters.

GS: What are the most popular episodes of Trash talk?

MD: We did an episode in which Ill Will takes a vacation in Second Life. That was a funny one because we got to see that crazy sex, S&M, bondage stuff that goes on in Second Life. So that went over well! And our most popular episode was the music video (.mov) we did for Jonathon Colton’s Code Monkey’s song. And that song is up for best original music today.

GS: Who is your audience? Does Trash Talk crossover to non-gamers?

MD: That is a damn good question. I have no idea who my audience is. We have a place you can make comments on our website. We found because we do a talk show on games, a lot of times what will happen is fans of that game will come and comment. Of course, what happens is that the Counterstrike players come, and they’re all a bunch of 13 year olds, who don’t have anything good to say.

But then we did an episode on Red Orchestra, a WWII game. I think most of the players of that game are a lot older, and their comments were written in proper English. They seemed to enjoy the humor. I think we've got a bit of gamer crowd, but it’s an older gamer crowd. And we’re crossing over. The last episode wasn’t on games at all; it was about Youtube. We’re trying to branch out from having it be a gaming talk show to having it be an Internet culture talk show. It just happens to be hosted by a video game character.




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