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Features

Converging: An Interview With Henry Jenkins
As one of the foremost academic commentators on contemporary media
Henry Jenkins has made a major impact on discussions surrounding
games and their place in our culture. His ideas suggest that by
examining how people appropriate and recombine different media
we learn much about the nature of those media forms within contemporary
society. This, as well as much of Jenkins other work, focuses on
the nature of interactivity, and that often means video games.
He is an MIT professor, a contributor and speaker at media conferences,
and an influential author. His latest book, Convergence
Culture,
articulates Jenkins' most recent theories of how individuals interact
with modern media.
GS: What games do you regular play yourself? Are there
any games you recommend to other people? (Do these games coincide?)
Henry Jenkins: As a gamer, my preferences tend to run towards
casual and puzzle games (especially classics such as Tetris,
Snood, and Super Collapse), simulation games (anything
by Will Wright), and the classic sidescrollers (Shigeru Miyamoto's
games were my first love). The more I get sucked into the world
of games research, ironically enough, the less time I get to play
games. These days, I am most likely to end up playing Guitar
Hero, which is a favorite in the graduate student lounge here.
I'm not particularly good at it, which means that students often
want to play against me. Getting your head handed to you by one
of your students is payback for all of the demands I make on them
in the classroom.
GS: I first encountered your work with the 'Eight
Myths Debunked' piece. Do you think any of those myths
are likely to be dispelled any time soon?

Henry Jenkins
HJ: Those of us who care about games are going to be confronting
these particular myths for some time to come. Each myth is very
deeply rooted in our culture and has become almost the established
wisdom among those people who are not themselves gamers and have
very little exposure to the medium. They are the things you think
you know when you know nothing else about games and that makes
them especially hard to combat. Keep in mind as well that there
are all kinds of groups and individuals who have a vested interest
in spreading fear and ignorance. They play upon these misconceptions
and regularly reinforce them through their comments in the press.
Some of these issues are cyclical: they get battled back, there
is a lull, and then some new activist emerges to exploit the ignorance
and try once again to push through laws or score legal victories
off of many of these issues. You don't hear much these days from
David Grossman; Jack Thompson is the current poster child for this
perspective, but I have the feeling that he will soon fade from
view, and someone else will rise up to take his place. Each has
depended upon a slightly different inflection of these myths and
so we will see these things get reconfigured once again. Long term,
some of these myths will be harder to sustain as more and more
of the kids who grew up playing Super Mario Brothers step
into adult roles as first time parents, starting teachers, members
of the work force, staffers for government agencies, and journalists.
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