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Compiled By Brandon Boyer
[Author's Bio]
Gamasutra
January 15, 2007

Question of the Week: 2007 New Year's Resolutions For The Games Industry

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Question Of The Week: 2007 Resolutions

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The "Question Of The Week" feature, a specific industry-related question to be answered by professional game developers reading this site,this time asked for readers' opinions on what the game industry's New Year's Resolutions should be.

Thus, the question for this week was :

"If there was one change you'd like to see the video game industry effect in 2007, what would it be?"

Answers were invited to involve working conditions, different business models, legislation-related changes, image shifts, or even game trends. We now present to you your diverse set of ideas for the game biz to consider in 2007:

I'd like to see less companies using draconian anti-piracy measures. No consumers want to be made to feel like a criminal. Stardock's Galactic Civilizations II has done very well without any copy protection on the CD, and our customers have been very vocal in their appreciation of not having to deal with anti-piracy measures that usually do more to irritate paying customers instead of preventing piracy.

-Cari Begle, Stardock

Now that 2006 is over can we finally stop worrying about who’s going to win the console war and start focusing on the games? Arguing about which next-gen system is the best is as silly as arguing about which five-star restaurant has the finest china and silverware. It’s the food on the plate that matters to the customers after all. With any luck we’ll see delicious games with plenty of innovation on all of the platforms this year!


-Patrick Curry, Midway Games

I'd like to see Nintendo really support independent development for Wii and the DS. I'd also like to see publishers start to promote prestige games driven by specifically named designers, but the first one is more likely.

-Patrick Dugan, True Vacuum


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