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Gamasutra
February 2, 2007

The Quantum Leap Awards: The Most Important Multiplayer Games of All Time

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The Quantum Leap Awards: The Most Important Multiplayer Games of All Time



Wii Sports

Wii Sports does not make any quantum leaps in multiplayer technology (not the game itself at least), and certainly not in terms of gameplay design: it’s a stock standard multiplayer affair, and a rather light one at that. Very simple gameplay, few customisation options, basic stat tracking, and almost no variations on the five base games. Indeed if Wii Sports had been released on any other console and played with a standard controller, it would have been quickly dismissed and forgotten, and certainly never considered a quantum leap in multiplayer gameplay.

But rarely before have I been able to play games with my parents, and never have I seen (nor ever imagined) my grandfather picking up a controller. Never before have they shown much interest in games, if any, and most of all – never before have they been so eager to join in! Parents, grandparents, brothers, cousins, and friends: All enjoying Wii Sports together, and all playing on equal ground (the gamers lost to the non-gamers as often as they won). Never before has a game bought my family and friends together the way Wii Sports did these past holidays.

Wii Sports gets my nomination, not for making a quantum leap in networking or multiplayer technology, and not for making a quantum leap in multiplayer gameplay design, but for making a quantum leap multiplayer gaming socially. For expanding multiplayer gaming beyond other gamers further and more successfully than any other game ever before. For creating a social multiplayer environment where people do not sit silently in front of a TV or monitor, with the occasional exclamation here and there, but an environment where they laugh, taunt, cheer and leap around the room throughout the game. For letting me watch my family and friends enjoying games as much as myself, and for letting us enjoy them together. And perhaps most of all, for the look on my brother’s face when my mother beat him in Tennis on her first go!

Ben Droste, Krome Studios


Bomberman (TurboGrafx-16 SKU depicted)

Bomberman is really devious. It's simple. It's fun. Strip away its cutesy presentation and Bomerman is a one-hit-kill deathmatch. I do not enjoy PvP in online shooters or MMORPGs at all, but Bomberman has a frantic sense of fun that no other PvP experience has been able to capture.

Anonymous


GoldenEye 007

Say what you want about any full-body-suited marine, or any online tournament shooter, that priceless feeling of seeking out and blowing holes into your friends as they jump and holler in frustration right next to you started with James Bond and his crew of villains and capers. Any game created to replicate this feeling must tip its hat to the N64 classic.

Matthew Allmer, Rendered Vision

What tips the scale in GoldenEye's favor is the environment that it created. Even then, I remember being awestruck that a video game could hold the attention of eight to ten people for hours on end - even though not everyone was playing at the same time! The people who weren't playing would cheer on and laugh and make fun of the other players and commend good shots while they waited for their turn. In addition to that, the game became the greatest source of entertainment for myself and my friends for the better part of a year after its release. That kind of staying power isn't something that can be purchased.

Fernando De La Cruz, 1st Playable Productions




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