The Sound Design of Journey15 by Steve Johnson[10.10.12]
How did one sound designer create the expressive audio canvas which underlies Thatgamecompany's acclaimed indie title? Sony Santa Monica's Steve Johnson explains -- and presents isolated samples so you can listen to his work.
Making Kratos More Human19 by Christian Nutt[10.08.12]
In the latest God of War game, Ascension, the protagonist, Kratos, is human. It tells the story of his rise to power -- and in this interview, lead designer Mark Simon talks to Gamasutra about the challenge of making Kratos feel like a man again.
The State of the Vita, 20127 by Eric Caoili[10.04.12]
Sony won't cut the price of its new handheld in 2012, which many worry could stall its chances of success. With a few big games left in the year and some promising 2013 titles, as well as new indie-friendly programs, can the system pull through?
Pokemon's Secret Ingredient3 by Christian Nutt[10.01.12]
What makes the Pokémon franchise what it is? What does the development team focus on, and what resonates with audiences? Producer Junichi Masuda and director Takao Unno offer up their take on what makes this world-beating franchise tick, in this new Black and White 2 interview.