Resetting Accessibility in Games5 by Dennis Scimeca[12.23.10]
To what end accessibility? Gamasutra speaks to Valve and other developers about creating games for different audiences about the very good reasons you should consider making your game more easily played.
Audio, Design, Art
New To Games, A New Vision3 by Brian Thompson[12.22.10]
The art director of Big Fish's successful casual series Drawn explains how he married his non-gaming inspiration and outside perspective with his experiences and thoughts about the game industry to create a visually arresting adventure.
Art
The Core Of From Dust9 by Brandon Sheffield[12.10.10]
Eric Chahi (Another World/Out Of This World) has returned to development, creating the ambitious From Dust for Ubisoft, and Brandon Sheffield sits down with him to find out the development concepts and behind the impressive simulation that it offers.
Design, Art, Interview, Indie, Console Digital
Finding Personality in Games19 by Josh Bear[11.25.10]
Twisted Pixel (Splosion Man, The Maw) creative director Josh Bear delves into the question of what personality contributes to the commercial and artistic success of games in this Game Developer magazine reprint.
Audio, Design, Art