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December 21, 2014
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Features » Art
The Bleeding Edge: Cevat Yerli On Crytek 2
by Chris Remo [09.24.10]
The Crytek CEO talks about the future of shooter game design, the inevitability of 3D as the next wave for gaming, and how its diverse, seven studio organization has allowed the company to quietly become one of the biggest independents in games.
Business/Marketing, Design, Art, Interview

Postmortem: Dejobaan Games' Aaaaa! -- A Reckless Disregard for Gravity 19
by Ichiro Lambe, Dan Brainerd, Leo Jaitley [09.22.10]
Indie developer Dejobaan Games discusses what went right and what went wrong creating IGF 2010 finalist Aaaaa! -- and the choices that made the game unique.
Audio, Business/Marketing, Design, Postmortem, Production, Art, Indie

From Ancient Greece To Halo: Art Tradition In Today's Games 9
by Chris Solarski [09.08.10]
Former Sony Computer Entertainment artist Chris Solarski takes us on a tour of art from classical to modern, and in the process shows how film and game art are underpinned by foundational concepts.
Design, Art

An Artist's Eye: Applying Art Techniques to Game Design 11
by Andy Tudor, Rob Kay [08.31.10]
Does the Golden Ratio have application in game design? These two trained artists -- Rob Kay, lead designer of Guitar Hero and Rock Band, and Andy Tudor, lead designer on Need for Speed: Shift, follow classic art training -- so they may know what they are talking about.
Design, Art

Building Civilization V 9
by Chris Remo [08.11.10]
Civilization V lead designer Jon Shafer takes us on a tour of the foundational strategy series' next episode -- which sees him taking the reins of development for the first time.
Audio, Design, Production, Art, Interview

Technology, Design: Rage 6
by Chris Remo [08.06.10]
Id's Matt Hooper goes in-depth on the design and tech considerations that have pushed the team into an entirely new way of working in this comprehensive interview about the company's 2011 PC and console game.
Design, Production, Art, Interview

Back To Basics With Mortal Kombat 7
by Kris Graft [08.04.10]
Original Mortal Kombat co-creator Ed Boon takes us behind the scenes of the classic franchise's deceptively complex resurrection, from 'fatality meetings' and story focus to the state of the genre.
Design, Art, Interview

Taking Back Fallout 19
by Chris Remo [08.02.10]
Obsidian Entertainment CEO Feargus Urquhart discusses design opportunities that have arisen developing Fallout: New Vegas, and how being one of the series original creators' affected his reaction to both Bethesda's game and this new endeavor.
Design, Art, Interview

Putting the 'Epic' in Epic Mickey 12
by Kris Graft [07.23.10]
In this interview, Warren Spector describes how his creative mission in life -- giving players choice and consequence -- informs the development of Disney Epic Mickey, a game players didn't expect from the designer yet which encompasses what they love about his work.
Design, Art, Interview

Postmortem: Tale of Tales' The Path 8
by Michael Samyn, Auriea Harvey [07.22.10]
Tale of Tales' MichaŽl Samyn and Auriea Harvey talk about their lauded indie game The Path from inception to post-release, taking in creative drives and methods, sales and critical reception -- and defining what inspiration and success mean in their own terms.
Audio, Design, Postmortem, Programming, Production, Art, Indie